diff options
28 files changed, 245 insertions, 206 deletions
diff --git a/scenes/DungeonLevel.tscn b/scenes/DungeonLevel.tscn new file mode 100644 index 0000000..f9d98fd --- /dev/null +++ b/scenes/DungeonLevel.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=4 format=4 uid="uid://dnh8xgk1w76i2"] + +[ext_resource type="TileSet" uid="uid://biilh0ufacguh" path="res://assets/test_tileset.tres" id="1_bxfih"] +[ext_resource type="Script" uid="uid://cy7qumrpks2kx" path="res://scripts/DungeonLevel.cs" id="1_u6mlv"] +[ext_resource type="PackedScene" uid="uid://7sfxgul40ths" path="res://scenes/Player.tscn" id="2_u6mlv"] + +[node name="Map" type="Node2D"] +script = ExtResource("1_u6mlv") + +[node name="Dungeon" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = PackedByteArray("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") +tile_set = ExtResource("1_bxfih") + +[node name="Actors" type="Node2D" parent="."] + +[node name="Player" parent="Actors" instance=ExtResource("2_u6mlv")] +position = Vector2(144, 144) diff --git a/scenes/Game.tscn b/scenes/Game.tscn new file mode 100644 index 0000000..6d1a2be --- /dev/null +++ b/scenes/Game.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=4 format=3 uid="uid://u5h6iqyi8wd0"] + +[ext_resource type="Script" uid="uid://dwubb28wt4bhe" path="res://scripts/Game.cs" id="1_cpr0p"] +[ext_resource type="PackedScene" uid="uid://dnh8xgk1w76i2" path="res://scenes/DungeonLevel.tscn" id="2_cpr0p"] +[ext_resource type="Script" uid="uid://ejqmdbc0524i" path="res://scripts/InputHandler.cs" id="3_s0nni"] + +[node name="Game" type="Node"] +script = ExtResource("1_cpr0p") + +[node name="Map" parent="." instance=ExtResource("2_cpr0p")] + +[node name="InputHandler" type="Node" parent="."] +script = ExtResource("3_s0nni") diff --git a/scenes/Player.tscn b/scenes/Player.tscn new file mode 100644 index 0000000..bd40178 --- /dev/null +++ b/scenes/Player.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=3 format=3 uid="uid://7sfxgul40ths"] + +[ext_resource type="Script" uid="uid://c840l08453pu2" path="res://scripts/actors/Player.cs" id="1_p0vlq"] +[ext_resource type="Texture2D" uid="uid://dwky8qc2y602k" path="res://assets/sprites/character.png" id="1_v6fml"] + +[node name="Player" type="Sprite2D"] +texture = ExtResource("1_v6fml") +centered = false +script = ExtResource("1_p0vlq") + +[node name="Camera2D" type="Camera2D" parent="."] +offset = Vector2(8, 8) +zoom = Vector2(2, 2) diff --git a/scenes/character.tscn b/scenes/character.tscn deleted file mode 100644 index 4b23758..0000000 --- a/scenes/character.tscn +++ /dev/null @@ -1,12 +0,0 @@ -[gd_scene load_steps=3 format=3 uid="uid://bl01llfbscv6r"] - -[ext_resource type="Texture2D" uid="uid://dwky8qc2y602k" path="res://assets/sprites/character.png" id="1_agfs1"] -[ext_resource type="Script" uid="uid://c840l08453pu2" path="res://scripts/Character.cs" id="2_rkhd4"] - -[node name="Character" type="Sprite2D" groups=["TimeSlave"]] -texture_filter = 1 -texture = ExtResource("1_agfs1") -script = ExtResource("2_rkhd4") - -[node name="Camera2D" type="Camera2D" parent="."] -zoom = Vector2(4, 4) diff --git a/scenes/skeleton.tscn b/scenes/skeleton.tscn deleted file mode 100644 index 1dc7727..0000000 --- a/scenes/skeleton.tscn +++ /dev/null @@ -1,8 +0,0 @@ -[gd_scene load_steps=3 format=3 uid="uid://bsn4a4tfensy8"] - -[ext_resource type="Texture2D" uid="uid://dh5sgjdwkps88" path="res://assets/sprites/skeleton.png" id="1_pbvs3"] -[ext_resource type="Script" uid="uid://bef1fo3vgvxej" path="res://scripts/Enemy.cs" id="2_txkty"] - -[node name="Skeleton" type="Sprite2D" groups=["TimeSlave"]] -texture = ExtResource("1_pbvs3") -script = ExtResource("2_txkty") diff --git a/scenes/test_map.tscn b/scenes/test_map.tscn deleted file mode 100644 index c7be4df..0000000 --- a/scenes/test_map.tscn +++ /dev/null @@ -1,29 +0,0 @@ -[gd_scene load_steps=6 format=4 uid="uid://u5h6iqyi8wd0"] - -[ext_resource type="TileSet" uid="uid://biilh0ufacguh" path="res://assets/test_tileset.tres" id="1_57l66"] -[ext_resource type="Script" uid="uid://dwubb28wt4bhe" path="res://scripts/DungeonLevel.cs" id="1_p21b5"] -[ext_resource type="PackedScene" uid="uid://bl01llfbscv6r" path="res://scenes/character.tscn" id="2_fn2sa"] -[ext_resource type="PackedScene" uid="uid://bsn4a4tfensy8" path="res://scenes/skeleton.tscn" id="3_57l66"] -[ext_resource type="PackedScene" uid="uid://ie3vpgatjvkw" path="res://scenes/turn_manager.tscn" id="4_p21b5"] - -[node name="DungeonLevel" type="Node2D"] -script = ExtResource("1_p21b5") - -[node name="Map" type="TileMapLayer" parent="."] -texture_filter = 1 -tile_map_data = PackedByteArray("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") -tile_set = ExtResource("1_57l66") - -[node name="Character" parent="." node_paths=PackedStringArray("Map") instance=ExtResource("2_fn2sa")] -position = Vector2(135, 135) -Map = NodePath("../Map") - -[node name="Skeleton" parent="." node_paths=PackedStringArray("Map") instance=ExtResource("3_57l66")] -position = Vector2(120, 121) -Map = NodePath("../Map") - -[node name="TurnManager" parent="." instance=ExtResource("4_p21b5")] - -[connection signal="actionPerformed" from="Character" to="TurnManager" method="OnActionEnd"] -[connection signal="actionPerformed" from="Skeleton" to="TurnManager" method="OnActionEnd"] -[connection signal="turnEnd" from="TurnManager" to="." method="OnTurnEnd"] diff --git a/scenes/turn_manager.tscn b/scenes/turn_manager.tscn index 4a1cf5c..9e9a4f7 100644 --- a/scenes/turn_manager.tscn +++ b/scenes/turn_manager.tscn @@ -1,6 +1,62 @@ [gd_scene load_steps=2 format=3 uid="uid://ie3vpgatjvkw"] -[ext_resource type="Script" uid="uid://ynjn2pmluvf6" path="res://scripts/TurnManager.cs" id="1_3c2a3"] +[sub_resource type="CSharpScript" id="CSharpScript_4jeo4"] +script/source = "using Godot; +using System; +using System.Collections.Generic; +using System.Reflection.Metadata.Ecma335; + +public partial class TurnManager : Node { + [Signal] + public delegate void turnBeginEventHandler(); + [Signal] + public delegate void turnEndEventHandler(); + + private Godot.Collections.Array<Node> actors = []; + private int index = 0; + + public int TurnCount { get; private set; } = 1; + + public void Tick() { + EmitSignal(SignalName.turnBegin); + + actors.Clear(); + actors = GetTree().GetNodesInGroup(\"TimeSlave\"); + + index = -1; + NextActor(); + } + + private void NextActor() { + index++; + if (index >= actors.Count) { + EndTurn(); + return; + } + Actor currentActor = (Actor) actors[index]; + currentActor.Energy += currentActor.Speed; + ActorPerformAction(); + } + + private void ActorPerformAction() { + Actor currentActor = (Actor) actors[index]; + if (currentActor.Energy > 0) { + currentActor.PerformAction(); + } else { + NextActor(); + } + } + + public void OnActionEnd() { + ActorPerformAction(); + } + + private void EndTurn() { + TurnCount++; + EmitSignal(SignalName.turnEnd); + } +} +" [node name="TurnManager" type="Node"] -script = ExtResource("1_3c2a3") +script = SubResource("CSharpScript_4jeo4") diff --git a/scripts/Actor.cs b/scripts/Actor.cs deleted file mode 100644 index d196940..0000000 --- a/scripts/Actor.cs +++ /dev/null @@ -1,36 +0,0 @@ -using Godot; - -public abstract partial class Actor : Node2D { - static int baseWalkCost = 10; - [Export] - public TileMapLayer Map { get; set; } - [Signal] - public delegate void actionPerformedEventHandler(); - - [Export] - public int Energy { get; set; } = 0; - [Export] - public int Speed { get; protected set; } = 10; - - protected void Walk(Vector2I offset) { - Vector2I toMovePos = Map.LocalToMap(Position); - toMovePos += offset; - - TileData tile = Map.GetCellTileData(toMovePos); - - if (tile != null) { - if ((bool) tile.GetCustomData("isWalkable")) { - Position = Map.MapToLocal(toMovePos); - } - } - - Energy -= baseWalkCost; - EndAction(); - } - - protected virtual void EndAction() { - EmitSignal(SignalName.actionPerformed); - } - - public abstract void PerformAction(); -}
\ No newline at end of file diff --git a/scripts/Character.cs b/scripts/Character.cs deleted file mode 100644 index 1db6ee1..0000000 --- a/scripts/Character.cs +++ /dev/null @@ -1,48 +0,0 @@ -using Godot; -using System; - -public partial class Character : Actor { - private bool canAct = false; - - public override void _Input(InputEvent @event) - { - base._Input(@event); - - if (!@event.IsPressed()) return; - - if (canAct) { - - - if (@event.IsActionPressed("walk-up")) { - Walk(Vector2I.Up); - } - if (@event.IsActionPressed("walk-down")) { - Walk(Vector2I.Down); - } - if (@event.IsActionPressed("walk-left")) { - Walk(Vector2I.Left); - } - if (@event.IsActionPressed("walk-right")) { - Walk(Vector2I.Right); - } - - if (@event.IsActionPressed("skip-turn")) { - SkipTurn(); - } - } - } - - private void SkipTurn() { - Energy = 0; - EndAction(); - } - - protected override void EndAction() { - canAct = false; - base.EndAction(); - } - - public override void PerformAction() { - canAct = true; - } -} diff --git a/scripts/DungeonLevel.cs b/scripts/DungeonLevel.cs index c3536ac..a303254 100644 --- a/scripts/DungeonLevel.cs +++ b/scripts/DungeonLevel.cs @@ -1,18 +1,19 @@ using Godot; using System; -public partial class DungeonLevel : Node2D { - TurnManager turnManager; +public partial class DungeonLevel : Node2D +{ + public Player player; + public TileMapLayer buildingLayer; - public override void _Ready() { - base._Ready(); - - turnManager = GetNode<TurnManager>("TurnManager"); + private Node2D actors; - turnManager.Tick(); - } + public override void _Ready() + { + base._Ready(); - public void OnTurnEnd() { - turnManager.Tick(); + buildingLayer = GetNode<TileMapLayer>("Dungeon"); + actors = GetNode<Node2D>("Actors"); + player = actors.GetNode<Player>("Player"); } } diff --git a/scripts/DungeonLevel.cs.uid b/scripts/DungeonLevel.cs.uid index 5c3c2a2..a63fd2e 100644 --- a/scripts/DungeonLevel.cs.uid +++ b/scripts/DungeonLevel.cs.uid @@ -1 +1 @@ -uid://dwubb28wt4bhe +uid://cy7qumrpks2kx diff --git a/scripts/Enemy.cs b/scripts/Enemy.cs index 473ba0f..29a85b7 100644 --- a/scripts/Enemy.cs +++ b/scripts/Enemy.cs @@ -1,8 +1,7 @@ using Godot; using System; -public partial class Enemy : Actor { - public override void PerformAction() { - Walk(Vector2I.Right); - } +public partial class Enemy : Actor +{ + } diff --git a/scripts/Game.cs b/scripts/Game.cs new file mode 100644 index 0000000..8de7af6 --- /dev/null +++ b/scripts/Game.cs @@ -0,0 +1,28 @@ +using Godot; +using System; + +public partial class Game : Node { + private Player player; + public TileMapLayer Dungeon { get; private set; } + private DungeonLevel map; + private InputHandler inputHandler; + + public override void _Ready() { + base._Ready(); + + map = GetNode<DungeonLevel>("Map"); + + inputHandler = GetNode<InputHandler>("InputHandler"); + Dungeon = map.buildingLayer; + + player = map.player; + } + + public override void _PhysicsProcess(double delta) { + base._PhysicsProcess(delta); + + Action action = inputHandler.GetAction(); + + action?.Perform(this, player); + } +} diff --git a/scripts/Game.cs.uid b/scripts/Game.cs.uid new file mode 100644 index 0000000..5c3c2a2 --- /dev/null +++ b/scripts/Game.cs.uid @@ -0,0 +1 @@ +uid://dwubb28wt4bhe diff --git a/scripts/InputHandler.cs b/scripts/InputHandler.cs new file mode 100644 index 0000000..dae990a --- /dev/null +++ b/scripts/InputHandler.cs @@ -0,0 +1,22 @@ +using Godot; +using System; + +public partial class InputHandler : Node { + public Action GetAction() { + Action action = null; + + if (Input.IsActionJustPressed("walk-up")) { + action = new MovementAction(Vector2I.Up); + } else if (Input.IsActionJustPressed("walk-down")) { + action = new MovementAction(Vector2I.Down); + } else if (Input.IsActionJustPressed("walk-left")) { + action = new MovementAction(Vector2I.Left); + } else if (Input.IsActionJustPressed("walk-right")) { + action = new MovementAction(Vector2I.Right); + } else if (Input.IsActionJustPressed("skip-turn")) { + action = new MovementAction(Vector2I.Zero); + } + + return action; + } +} diff --git a/scripts/InputHandler.cs.uid b/scripts/InputHandler.cs.uid new file mode 100644 index 0000000..302a3b5 --- /dev/null +++ b/scripts/InputHandler.cs.uid @@ -0,0 +1 @@ +uid://ejqmdbc0524i diff --git a/scripts/TurnManager.cs b/scripts/TurnManager.cs deleted file mode 100644 index ea9050e..0000000 --- a/scripts/TurnManager.cs +++ /dev/null @@ -1,55 +0,0 @@ -using Godot; -using System; -using System.Collections.Generic; -using System.Reflection.Metadata.Ecma335; - -public partial class TurnManager : Node { - [Signal] - public delegate void turnBeginEventHandler(); - [Signal] - public delegate void turnEndEventHandler(); - - private Godot.Collections.Array<Node> actors = []; - private int index = 0; - - public int TurnCount { get; private set; } = 1; - - public void Tick() { - EmitSignal(SignalName.turnBegin); - - actors.Clear(); - actors = GetTree().GetNodesInGroup("TimeSlave"); - - index = -1; - NextActor(); - } - - private void NextActor() { - index++; - if (index >= actors.Count) { - EndTurn(); - return; - } - Actor currentActor = (Actor) actors[index]; - currentActor.Energy += currentActor.Speed; - ActorPerformAction(); - } - - private void ActorPerformAction() { - Actor currentActor = (Actor) actors[index]; - if (currentActor.Energy > 0) { - currentActor.PerformAction(); - } else { - NextActor(); - } - } - - public void OnActionEnd() { - ActorPerformAction(); - } - - private void EndTurn() { - TurnCount++; - EmitSignal(SignalName.turnEnd); - } -} diff --git a/scripts/TurnManager.cs.uid b/scripts/TurnManager.cs.uid deleted file mode 100644 index a306f3e..0000000 --- a/scripts/TurnManager.cs.uid +++ /dev/null @@ -1 +0,0 @@ -uid://ynjn2pmluvf6 diff --git a/scripts/Utils/Grid.cs b/scripts/Utils/Grid.cs new file mode 100644 index 0000000..bf5d98f --- /dev/null +++ b/scripts/Utils/Grid.cs @@ -0,0 +1,14 @@ +using Godot; +using System; + +public partial class Grid : GodotObject { + public static readonly Vector2I tileSize = new(16, 16); + + public static Vector2I WorldToGrid(Vector2 coord) { + return (Vector2I)(coord / tileSize); + } + + public static Vector2 GridToWorld(Vector2I coord) { + return coord * tileSize; + } +} diff --git a/scripts/Utils/Grid.cs.uid b/scripts/Utils/Grid.cs.uid new file mode 100644 index 0000000..c18e354 --- /dev/null +++ b/scripts/Utils/Grid.cs.uid @@ -0,0 +1 @@ +uid://75s33rka6l60 diff --git a/scripts/actors/Actor.cs b/scripts/actors/Actor.cs new file mode 100644 index 0000000..8e33b02 --- /dev/null +++ b/scripts/actors/Actor.cs @@ -0,0 +1,23 @@ +using Godot; + +[GlobalClass] +public abstract partial class Actor : Sprite2D { + private Vector2I gridPosition = Vector2I.Zero; + public Vector2I GridPosition { + set { + gridPosition = value; + Position = Grid.GridToWorld(value); + } + get => gridPosition; + } + + public override void _Ready() + { + base._Ready(); + GridPosition = Grid.WorldToGrid(Position); + } + + public void Walk(Vector2I offset) { + GridPosition += offset; + } +}
\ No newline at end of file diff --git a/scripts/Actor.cs.uid b/scripts/actors/Actor.cs.uid index cf29b40..cf29b40 100644 --- a/scripts/Actor.cs.uid +++ b/scripts/actors/Actor.cs.uid diff --git a/scripts/actors/Player.cs b/scripts/actors/Player.cs new file mode 100644 index 0000000..c8abe12 --- /dev/null +++ b/scripts/actors/Player.cs @@ -0,0 +1,8 @@ +using Godot; +using System; + +[GlobalClass] +public partial class Player : Actor +{ + +} diff --git a/scripts/Character.cs.uid b/scripts/actors/Player.cs.uid index 8229b7f..8229b7f 100644 --- a/scripts/Character.cs.uid +++ b/scripts/actors/Player.cs.uid diff --git a/scripts/actors/actions/Action.cs b/scripts/actors/actions/Action.cs new file mode 100644 index 0000000..21efa1a --- /dev/null +++ b/scripts/actors/actions/Action.cs @@ -0,0 +1,6 @@ +using Godot; +using System; + +public abstract partial class Action : RefCounted { + public abstract void Perform(Game game, Actor actor); +} diff --git a/scripts/actors/actions/Action.cs.uid b/scripts/actors/actions/Action.cs.uid new file mode 100644 index 0000000..9523b0a --- /dev/null +++ b/scripts/actors/actions/Action.cs.uid @@ -0,0 +1 @@ +uid://dlejckfyro2ch diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs new file mode 100644 index 0000000..f29e2e8 --- /dev/null +++ b/scripts/actors/actions/MovementAction.cs @@ -0,0 +1,22 @@ +using Godot; +using System; + +public partial class MovementAction : Action +{ + public Vector2I Offset { get; private set; } + public MovementAction(Vector2I offset) + { + Offset = offset; + } + + public override void Perform(Game game, Actor actor) + { + Vector2I finalDestination = actor.GridPosition + Offset; + + TileData tile = game.Dungeon.GetCellTileData(finalDestination); + + if (tile == null || !(bool) tile.GetCustomData("isWalkable")) return; + + actor.Walk(Offset); + } +} diff --git a/scripts/actors/actions/MovementAction.cs.uid b/scripts/actors/actions/MovementAction.cs.uid new file mode 100644 index 0000000..07569ef --- /dev/null +++ b/scripts/actors/actions/MovementAction.cs.uid @@ -0,0 +1 @@ +uid://cdtpdaeg7hh6p |
