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using Godot;
using System;
public partial class Game : Node {
private Player player;
public TileMapLayer Dungeon { get; private set; }
private DungeonLevel map;
private InputHandler inputHandler;
public override void _Ready() {
base._Ready();
map = GetNode<DungeonLevel>("Map");
inputHandler = GetNode<InputHandler>("InputHandler");
Dungeon = map.buildingLayer;
player = map.player;
}
public override void _PhysicsProcess(double delta) {
base._PhysicsProcess(delta);
Action action = inputHandler.GetAction();
action?.Perform(this, player);
}
}
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