diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 19:32:36 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 19:32:36 -0300 |
| commit | ca782d7310f2df854a8727535ac92337c85ed445 (patch) | |
| tree | 7df571c01d48cac56fb8362d4d091bdd2a55c09a /scripts/Game.cs | |
| parent | adb86dd1725276457c13e9a4d37372fda628dea3 (diff) | |
Gigantesco refactor
Diffstat (limited to 'scripts/Game.cs')
| -rw-r--r-- | scripts/Game.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/scripts/Game.cs b/scripts/Game.cs new file mode 100644 index 0000000..8de7af6 --- /dev/null +++ b/scripts/Game.cs @@ -0,0 +1,28 @@ +using Godot; +using System; + +public partial class Game : Node { + private Player player; + public TileMapLayer Dungeon { get; private set; } + private DungeonLevel map; + private InputHandler inputHandler; + + public override void _Ready() { + base._Ready(); + + map = GetNode<DungeonLevel>("Map"); + + inputHandler = GetNode<InputHandler>("InputHandler"); + Dungeon = map.buildingLayer; + + player = map.player; + } + + public override void _PhysicsProcess(double delta) { + base._PhysicsProcess(delta); + + Action action = inputHandler.GetAction(); + + action?.Perform(this, player); + } +} |
