blob: 8e33b02c9949e6b49831ab4ed5a6efdc96a5f72a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
using Godot;
[GlobalClass]
public abstract partial class Actor : Sprite2D {
private Vector2I gridPosition = Vector2I.Zero;
public Vector2I GridPosition {
set {
gridPosition = value;
Position = Grid.GridToWorld(value);
}
get => gridPosition;
}
public override void _Ready()
{
base._Ready();
GridPosition = Grid.WorldToGrid(Position);
}
public void Walk(Vector2I offset) {
GridPosition += offset;
}
}
|