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using Godot;
using System;
public partial class Character : Actor {
private bool canAct = false;
public override void _Input(InputEvent @event)
{
base._Input(@event);
if (!@event.IsPressed()) return;
if (canAct) {
if (@event.IsActionPressed("walk-up")) {
Walk(Vector2I.Up);
}
if (@event.IsActionPressed("walk-down")) {
Walk(Vector2I.Down);
}
if (@event.IsActionPressed("walk-left")) {
Walk(Vector2I.Left);
}
if (@event.IsActionPressed("walk-right")) {
Walk(Vector2I.Right);
}
if (@event.IsActionPressed("skip-turn")) {
SkipTurn();
}
}
}
private void SkipTurn() {
Energy = 0;
EndAction();
}
protected override void EndAction() {
canAct = false;
base.EndAction();
}
public override void PerformAction() {
canAct = true;
}
}
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