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using Godot;
using System;
public partial class MovementAction : Action
{
public Vector2I Offset { get; private set; }
public MovementAction(Vector2I offset)
{
Offset = offset;
}
public override void Perform(Game game, Actor actor)
{
Vector2I finalDestination = actor.GridPosition + Offset;
TileData tile = game.Dungeon.GetCellTileData(finalDestination);
if (tile == null || !(bool) tile.GetCustomData("isWalkable")) return;
actor.Walk(Offset);
}
}
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