using Godot;
using System;
public partial class DungeonLevel : Node2D
{
public Player player;
public TileMapLayer buildingLayer;
private Node2D actors;
public override void _Ready()
{
base._Ready();
buildingLayer = GetNode<TileMapLayer>("Dungeon");
actors = GetNode<Node2D>("Actors");
player = actors.GetNode<Player>("Player");
}
}