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-rw-r--r--scripts/DungeonLevel.cs21
1 files changed, 11 insertions, 10 deletions
diff --git a/scripts/DungeonLevel.cs b/scripts/DungeonLevel.cs
index c3536ac..a303254 100644
--- a/scripts/DungeonLevel.cs
+++ b/scripts/DungeonLevel.cs
@@ -1,18 +1,19 @@
using Godot;
using System;
-public partial class DungeonLevel : Node2D {
- TurnManager turnManager;
+public partial class DungeonLevel : Node2D
+{
+ public Player player;
+ public TileMapLayer buildingLayer;
- public override void _Ready() {
- base._Ready();
-
- turnManager = GetNode<TurnManager>("TurnManager");
+ private Node2D actors;
- turnManager.Tick();
- }
+ public override void _Ready()
+ {
+ base._Ready();
- public void OnTurnEnd() {
- turnManager.Tick();
+ buildingLayer = GetNode<TileMapLayer>("Dungeon");
+ actors = GetNode<Node2D>("Actors");
+ player = actors.GetNode<Player>("Player");
}
}