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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-09 19:09:34 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-09 19:09:34 -0300
commitc6bbb834f7758027c0df338f1520f34fad3befea (patch)
tree1818cd23c24be16fbe19b16dd0a510874d440d83 /scripts/entities/items
parentf1b51bed52ffbd90b5b7cc8dcfc6f0484bbbeb3c (diff)
Organização
Diffstat (limited to 'scripts/entities/items')
-rw-r--r--scripts/entities/items/ConsumableItem.cs37
-rw-r--r--scripts/entities/items/ConsumableItem.cs.uid1
-rw-r--r--scripts/entities/items/ConsumableItemDefinition.cs7
-rw-r--r--scripts/entities/items/ConsumableItemDefinition.cs.uid1
-rw-r--r--scripts/entities/items/HealingConsumable.cs28
-rw-r--r--scripts/entities/items/HealingConsumable.cs.uid1
-rw-r--r--scripts/entities/items/HealingConsumableDefinition.cs11
-rw-r--r--scripts/entities/items/HealingConsumableDefinition.cs.uid1
8 files changed, 0 insertions, 87 deletions
diff --git a/scripts/entities/items/ConsumableItem.cs b/scripts/entities/items/ConsumableItem.cs
deleted file mode 100644
index 82fab49..0000000
--- a/scripts/entities/items/ConsumableItem.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using Godot;
-
-/// <summary>
-/// Classe para itens consumíveis.
-/// Itens consumíveis são itens de uso limitado.
-/// </summary>
-public abstract partial class ConsumableItem : Entity
-{
- public ConsumableItem(Vector2I initialPosition, MapData map, EntityDefinition definition) : base(initialPosition, map, definition)
- {
- }
-
- /// <summary>
- /// Gera uma ação onde o ator consome o item.
- /// </summary>
- /// <param name="consumer"></param>
- /// <returns></returns>
- public Action GetAction(Player consumer)
- {
- return new ItemAction(consumer, this);
- }
-
- /// <summary>
- /// Ativa a função deste item.
- /// Este método é chamado pela ação gerada por ele mesmo.
- /// Este método permite definir condições para a sua ativação.
- /// </summary>
- /// <param name="action">Ação gerada pelo item.</param>
- /// <returns>Se a ação foi realizada ou não.</returns>
- public abstract bool Activate(ItemAction action);
-
- public void ConsumedBy(Player consumer) {
- Inventory inventory = consumer.inventory;
- inventory.RemoveItem(this);
- QueueFree();
- }
-} \ No newline at end of file
diff --git a/scripts/entities/items/ConsumableItem.cs.uid b/scripts/entities/items/ConsumableItem.cs.uid
deleted file mode 100644
index e6c452a..0000000
--- a/scripts/entities/items/ConsumableItem.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://hpppt5k743x
diff --git a/scripts/entities/items/ConsumableItemDefinition.cs b/scripts/entities/items/ConsumableItemDefinition.cs
deleted file mode 100644
index 74340d2..0000000
--- a/scripts/entities/items/ConsumableItemDefinition.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-using Godot;
-
-/// <summary>
-/// Esta classe só existe para agrupar seus descendentes.
-/// </summary>
-[GlobalClass]
-public abstract partial class ConsumableItemDefinition : EntityDefinition; \ No newline at end of file
diff --git a/scripts/entities/items/ConsumableItemDefinition.cs.uid b/scripts/entities/items/ConsumableItemDefinition.cs.uid
deleted file mode 100644
index 9ddc0f6..0000000
--- a/scripts/entities/items/ConsumableItemDefinition.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://dpdju2ucehsb0
diff --git a/scripts/entities/items/HealingConsumable.cs b/scripts/entities/items/HealingConsumable.cs
deleted file mode 100644
index 2104693..0000000
--- a/scripts/entities/items/HealingConsumable.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using Godot;
-
-public partial class HealingConsumable : ConsumableItem
-{
- private HealingConsumableDefinition definition;
- public float HealingPercentage { get; private set; }
- public HealingConsumable(Vector2I initialPosition, MapData map, HealingConsumableDefinition definition) : base(initialPosition, map, definition)
- {
- this.definition = definition;
- HealingPercentage = definition.healingPercentage;
- }
-
- public override bool Activate(ItemAction action)
- {
- Player consumer = (Player) action.ThisActor;
- int intendedAmount = (int)(HealingPercentage / 100 * consumer.MaxHp);
- int recovered = consumer.Heal(intendedAmount);
-
- // Se não tinha o que curar, a ativação falhou.
- if (recovered == 0) {
- MessageLogData.Instance.AddMessage("Você já está saudável.");
- return false;
- }
- MessageLogData.Instance.AddMessage($"Você consome {DisplayName} e recupera {recovered} de HP");
- ConsumedBy(consumer);
- return true;
- }
-} \ No newline at end of file
diff --git a/scripts/entities/items/HealingConsumable.cs.uid b/scripts/entities/items/HealingConsumable.cs.uid
deleted file mode 100644
index 8f8f942..0000000
--- a/scripts/entities/items/HealingConsumable.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://ct20rmjhaukge
diff --git a/scripts/entities/items/HealingConsumableDefinition.cs b/scripts/entities/items/HealingConsumableDefinition.cs
deleted file mode 100644
index 2562e9e..0000000
--- a/scripts/entities/items/HealingConsumableDefinition.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using Godot;
-
-[GlobalClass]
-public partial class HealingConsumableDefinition : ConsumableItemDefinition {
- ///<summary>
- /// Porcentagem da vida do ator para restaurar.
- ///</summary>
- [ExportCategory("Item Mechanics")]
- [Export]
- public float healingPercentage = 10;
-} \ No newline at end of file
diff --git a/scripts/entities/items/HealingConsumableDefinition.cs.uid b/scripts/entities/items/HealingConsumableDefinition.cs.uid
deleted file mode 100644
index 2fd311d..0000000
--- a/scripts/entities/items/HealingConsumableDefinition.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://b3qy4gtjfci14