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path: root/scripts/entities/items/HealingConsumableDefinition.cs
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using Godot;

[GlobalClass]
public partial class HealingConsumableDefinition : ConsumableItemDefinition {
	///<summary>
    /// Porcentagem da vida do ator para restaurar.
    ///</summary>
	[ExportCategory("Item Mechanics")]
	[Export]
	public float healingPercentage = 10;
}