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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 17:20:48 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 17:20:48 -0300
commit147bb12b5d48c5432aa1bd1cbe60b8435294445b (patch)
treeef76e9404d7125b370a4c370603e242e4fd0d6b7 /scripts/entities/actions/MovementAction.cs
parent396c0788cea3bc68022c4bc5a96c82e058bc9b93 (diff)
Ações gratuitas são mais explícitas
Diffstat (limited to 'scripts/entities/actions/MovementAction.cs')
-rw-r--r--scripts/entities/actions/MovementAction.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/scripts/entities/actions/MovementAction.cs b/scripts/entities/actions/MovementAction.cs
index 2c394fc..403ec0a 100644
--- a/scripts/entities/actions/MovementAction.cs
+++ b/scripts/entities/actions/MovementAction.cs
@@ -9,16 +9,18 @@ public partial class MovementAction : DirectionalAction
{
}
- public override void Perform()
+ public override bool Perform()
{
// Não anda se o destino for um tile sólido.
- if (!Map_Data.GetTile(Destination).IsWalkable) return;
+ if (!Map_Data.GetTile(Destination).IsWalkable) return true;
// Não anda se o destino for oculpado por um ator.
// Na maioria dos casos, essa condição nunca é verdadeira.
- if (GetTarget() != null) return;
+ if (GetTarget() != null) return true;
actor.Walk(Offset);
actor.Energy -= cost;
+
+ return true;
}
}