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-rw-r--r--scripts/entities/actions/MovementAction.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/scripts/entities/actions/MovementAction.cs b/scripts/entities/actions/MovementAction.cs
index 2c394fc..403ec0a 100644
--- a/scripts/entities/actions/MovementAction.cs
+++ b/scripts/entities/actions/MovementAction.cs
@@ -9,16 +9,18 @@ public partial class MovementAction : DirectionalAction
{
}
- public override void Perform()
+ public override bool Perform()
{
// Não anda se o destino for um tile sólido.
- if (!Map_Data.GetTile(Destination).IsWalkable) return;
+ if (!Map_Data.GetTile(Destination).IsWalkable) return true;
// Não anda se o destino for oculpado por um ator.
// Na maioria dos casos, essa condição nunca é verdadeira.
- if (GetTarget() != null) return;
+ if (GetTarget() != null) return true;
actor.Walk(Offset);
actor.Energy -= cost;
+
+ return true;
}
}