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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 17:04:52 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 17:04:52 -0300 |
| commit | 396c0788cea3bc68022c4bc5a96c82e058bc9b93 (patch) | |
| tree | 0eeecb67a14f61c4f42f363a94685539d09b2201 /scripts/entities/actions/MovementAction.cs | |
| parent | 6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (diff) | |
Move move
Diffstat (limited to 'scripts/entities/actions/MovementAction.cs')
| -rw-r--r-- | scripts/entities/actions/MovementAction.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/scripts/entities/actions/MovementAction.cs b/scripts/entities/actions/MovementAction.cs new file mode 100644 index 0000000..2c394fc --- /dev/null +++ b/scripts/entities/actions/MovementAction.cs @@ -0,0 +1,24 @@ +using Godot; + +/// <summary> +/// Ação de movimento. Movimenta o ator para a direção de seu Offset. +/// </summary> +public partial class MovementAction : DirectionalAction +{ + public MovementAction(Actor actor, Vector2I offset) : base(actor, offset) + { + } + + public override void Perform() + { + // Não anda se o destino for um tile sólido. + if (!Map_Data.GetTile(Destination).IsWalkable) return; + + // Não anda se o destino for oculpado por um ator. + // Na maioria dos casos, essa condição nunca é verdadeira. + if (GetTarget() != null) return; + + actor.Walk(Offset); + actor.Energy -= cost; + } +} |
