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| author | matheus20337 <149222182+matheus20337@users.noreply.github.com> | 2025-08-16 20:32:15 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-16 20:32:15 +0000 |
| commit | 7f6f4df85368a328ce69fb0b244a706b7dbfc6aa (patch) | |
| tree | 26961e5c63e87c5d1c17422cdf6ab4493b2d8f55 /scripts/Enemy.cs | |
| parent | e159be9bbbf005785bd2d60af8b5c3df608f28b2 (diff) | |
| parent | b05cfd5577884d1a398dbb226e2082af5fe8f8fa (diff) | |
Merge pull request #1 from Simplesmente-O-Grupo/Matheus
Sistema de turnos
Diffstat (limited to 'scripts/Enemy.cs')
| -rw-r--r-- | scripts/Enemy.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scripts/Enemy.cs b/scripts/Enemy.cs new file mode 100644 index 0000000..52eb27f --- /dev/null +++ b/scripts/Enemy.cs @@ -0,0 +1,10 @@ +using Godot; +using System; + +public partial class Enemy : Actor { + public override void performAction() { + Walk(Vector2I.Right); + + GD.Print("Energy after walking: " + Energy); + } +} |
