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using Godot;
/// <summary>
/// Define de forma genérica as características de um ator.
/// </summary>
[GlobalClass]
public partial class ActorDefinition : EntityDefinition
{
[ExportCategory("Visuals")]
// Sprite de morto
[Export]
public Texture2D deathTexture;
[ExportCategory("Mechanics")]
[Export]
public int Speed { get; set;} = 10;
// Estatísticas padrão do ator.
[ExportCategory("Stats")]
[Export]
public int Hp;
[Export]
public int Mp;
[Export]
public int Atk;
[Export]
public int Def;
[Export]
public int Men;
}
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