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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 16:58:58 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 16:58:58 -0300
commit6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (patch)
tree509002136987182309a934623b19d19393e306e3 /scripts/entities/actors/ActorDefinition.cs
parent9953c9a5818baa392a48a4d18339c73f3b7a814e (diff)
Preparação para itens
Diffstat (limited to 'scripts/entities/actors/ActorDefinition.cs')
-rw-r--r--scripts/entities/actors/ActorDefinition.cs11
1 files changed, 1 insertions, 10 deletions
diff --git a/scripts/entities/actors/ActorDefinition.cs b/scripts/entities/actors/ActorDefinition.cs
index ab0160b..540ede0 100644
--- a/scripts/entities/actors/ActorDefinition.cs
+++ b/scripts/entities/actors/ActorDefinition.cs
@@ -4,23 +4,14 @@ using Godot;
/// Define de forma genérica as características de um ator.
/// </summary>
[GlobalClass]
-public partial class ActorDefinition : Resource
+public partial class ActorDefinition : EntityDefinition
{
[ExportCategory("Visuals")]
- // Nome do ator.
- [Export]
- public string name = "unnamed";
- // Seu sprite.
- [Export]
- public Texture2D texture;
// Sprite de morto
[Export]
public Texture2D deathTexture;
[ExportCategory("Mechanics")]
- // Se o ator bloqueia movimento.
- [Export]
- public bool blocksMovement = true;
[Export]
public int Speed { get; set;} = 10;