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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 16:18:17 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 16:18:17 -0300
commit9953c9a5818baa392a48a4d18339c73f3b7a814e (patch)
tree3484fbca78bfa217d84226cc774119fe054f6df9 /scripts/entities/actors/ActorDefinition.cs
parent7dbe2bbe431f77deb3515e5cf0810cfa07215d59 (diff)
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diff --git a/scripts/entities/actors/ActorDefinition.cs b/scripts/entities/actors/ActorDefinition.cs
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+using Godot;
+
+/// <summary>
+/// Define de forma genérica as características de um ator.
+/// </summary>
+[GlobalClass]
+public partial class ActorDefinition : Resource
+{
+ [ExportCategory("Visuals")]
+ // Nome do ator.
+ [Export]
+ public string name = "unnamed";
+ // Seu sprite.
+ [Export]
+ public Texture2D texture;
+ // Sprite de morto
+ [Export]
+ public Texture2D deathTexture;
+
+ [ExportCategory("Mechanics")]
+ // Se o ator bloqueia movimento.
+ [Export]
+ public bool blocksMovement = true;
+ [Export]
+ public int Speed { get; set;} = 10;
+
+ // Estatísticas padrão do ator.
+ [ExportCategory("Stats")]
+ [Export]
+ public int Hp;
+ [Export]
+ public int Mp;
+ [Export]
+ public int Atk;
+ [Export]
+ public int Def;
+ [Export]
+ public int Men;
+}