using Godot; /// /// Define de forma genérica as características de um ator. /// [GlobalClass] public partial class ActorDefinition : EntityDefinition { [ExportCategory("Visuals")] // Sprite de morto [Export] public Texture2D deathTexture; [ExportCategory("Mechanics")] [Export] public int Speed { get; set;} = 10; // Estatísticas padrão do ator. [ExportCategory("Stats")] [Export] public int Hp; [Export] public int Mp; [Export] public int Atk; [Export] public int Def; [Export] public int Men; }