diff options
Diffstat (limited to 'scripts/map')
| -rw-r--r-- | scripts/map/DungeonGenerator.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scripts/map/DungeonGenerator.cs b/scripts/map/DungeonGenerator.cs index 5f319c4..6a159c9 100644 --- a/scripts/map/DungeonGenerator.cs +++ b/scripts/map/DungeonGenerator.cs @@ -11,7 +11,8 @@ public partial class DungeonGenerator : Node /// </summary> private static readonly Godot.Collections.Array<EnemyDefinition> enemies = [ GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres"), - GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres") + GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres"), + GD.Load<EnemyDefinition>("res://assets/definitions/actor/Shadow.tres") ]; /// <summary> |
