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-rw-r--r--scripts/UI.cs4
-rw-r--r--scripts/map/DungeonGenerator.cs3
2 files changed, 4 insertions, 3 deletions
diff --git a/scripts/UI.cs b/scripts/UI.cs
index fada956..781c14a 100644
--- a/scripts/UI.cs
+++ b/scripts/UI.cs
@@ -1,13 +1,13 @@
using Godot;
using System;
-public partial class UI : Node2D
+public partial class UI : Node
{
private TextureProgressBar hpBar;
public override void _Ready() {
base._Ready();
- hpBar = GetNode<TextureProgressBar>("CanvasLayer/HPbar");
+ hpBar = GetNode<TextureProgressBar>("CanvasLayer/MainContainer/HPbar");
}
public void OnHealthChanged(int hp, int maxHp) {
diff --git a/scripts/map/DungeonGenerator.cs b/scripts/map/DungeonGenerator.cs
index 5f319c4..6a159c9 100644
--- a/scripts/map/DungeonGenerator.cs
+++ b/scripts/map/DungeonGenerator.cs
@@ -11,7 +11,8 @@ public partial class DungeonGenerator : Node
/// </summary>
private static readonly Godot.Collections.Array<EnemyDefinition> enemies = [
GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres"),
- GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres")
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres"),
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/Shadow.tres")
];
/// <summary>