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path: root/scripts/map/DungeonGenerator.cs
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-rw-r--r--scripts/map/DungeonGenerator.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/scripts/map/DungeonGenerator.cs b/scripts/map/DungeonGenerator.cs
index 5f319c4..6a159c9 100644
--- a/scripts/map/DungeonGenerator.cs
+++ b/scripts/map/DungeonGenerator.cs
@@ -11,7 +11,8 @@ public partial class DungeonGenerator : Node
/// </summary>
private static readonly Godot.Collections.Array<EnemyDefinition> enemies = [
GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres"),
- GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres")
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres"),
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/Shadow.tres")
];
/// <summary>