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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 16:58:58 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 16:58:58 -0300 |
| commit | 6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (patch) | |
| tree | 509002136987182309a934623b19d19393e306e3 /scripts/map/Map.cs | |
| parent | 9953c9a5818baa392a48a4d18339c73f3b7a814e (diff) | |
Preparação para itens
Diffstat (limited to 'scripts/map/Map.cs')
| -rw-r--r-- | scripts/map/Map.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scripts/map/Map.cs b/scripts/map/Map.cs index e62aa21..c14880a 100644 --- a/scripts/map/Map.cs +++ b/scripts/map/Map.cs @@ -24,7 +24,7 @@ public partial class Map : Node2D FieldOfView fieldOfView; private Node2D tilesNode; - private Node2D actorsNode; + private Node2D entitiesNode; public override void _Ready() { @@ -33,7 +33,7 @@ public partial class Map : Node2D generator = GetNode<DungeonGenerator>("Generator"); fieldOfView = GetNode<FieldOfView>("FieldOfView"); tilesNode = GetNode<Node2D>("Tiles"); - actorsNode = GetNode<Node2D>("Actors"); + entitiesNode = GetNode<Node2D>("Entities"); } /// <summary> @@ -48,9 +48,9 @@ public partial class Map : Node2D /// <summary> /// Coloca todos os tiles do mapa no mundo do jogo. /// </summary> - private void PlaceActors() { - foreach (Actor actor in Map_Data.Actors) { - actorsNode.AddChild(actor); + private void PlaceEntities() { + foreach (Actor actor in Map_Data.Entities) { + entitiesNode.AddChild(actor); } } @@ -63,7 +63,7 @@ public partial class Map : Node2D Map_Data = generator.GenerateDungeon(player); PlaceTiles(); - PlaceActors(); + PlaceEntities(); } /// <summary> @@ -73,7 +73,7 @@ public partial class Map : Node2D public void UpdateFOV(Vector2I pos) { fieldOfView.UpdateFOV(Map_Data, pos, fovRadius); // Esconde ou revela atores com base no campo de visão. - foreach (Actor actor in Map_Data.Actors) { + foreach (Actor actor in Map_Data.Entities) { actor.Visible = Map_Data.GetTile(actor.GridPosition).IsInView; } } |
