From 6f2c2edd52171a4df7f35de695c9b2e7801d3e5f Mon Sep 17 00:00:00 2001 From: Matheus Date: Thu, 4 Sep 2025 16:58:58 -0300 Subject: Preparação para itens MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/map/Map.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'scripts/map/Map.cs') diff --git a/scripts/map/Map.cs b/scripts/map/Map.cs index e62aa21..c14880a 100644 --- a/scripts/map/Map.cs +++ b/scripts/map/Map.cs @@ -24,7 +24,7 @@ public partial class Map : Node2D FieldOfView fieldOfView; private Node2D tilesNode; - private Node2D actorsNode; + private Node2D entitiesNode; public override void _Ready() { @@ -33,7 +33,7 @@ public partial class Map : Node2D generator = GetNode("Generator"); fieldOfView = GetNode("FieldOfView"); tilesNode = GetNode("Tiles"); - actorsNode = GetNode("Actors"); + entitiesNode = GetNode("Entities"); } /// @@ -48,9 +48,9 @@ public partial class Map : Node2D /// /// Coloca todos os tiles do mapa no mundo do jogo. /// - private void PlaceActors() { - foreach (Actor actor in Map_Data.Actors) { - actorsNode.AddChild(actor); + private void PlaceEntities() { + foreach (Actor actor in Map_Data.Entities) { + entitiesNode.AddChild(actor); } } @@ -63,7 +63,7 @@ public partial class Map : Node2D Map_Data = generator.GenerateDungeon(player); PlaceTiles(); - PlaceActors(); + PlaceEntities(); } /// @@ -73,7 +73,7 @@ public partial class Map : Node2D public void UpdateFOV(Vector2I pos) { fieldOfView.UpdateFOV(Map_Data, pos, fovRadius); // Esconde ou revela atores com base no campo de visão. - foreach (Actor actor in Map_Data.Actors) { + foreach (Actor actor in Map_Data.Entities) { actor.Visible = Map_Data.GetTile(actor.GridPosition).IsInView; } } -- cgit v1.2.3