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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 16:58:58 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 16:58:58 -0300 |
| commit | 6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (patch) | |
| tree | 509002136987182309a934623b19d19393e306e3 /scripts/entities/actors/actions/BumpAction.cs | |
| parent | 9953c9a5818baa392a48a4d18339c73f3b7a814e (diff) | |
Preparação para itens
Diffstat (limited to 'scripts/entities/actors/actions/BumpAction.cs')
| -rw-r--r-- | scripts/entities/actors/actions/BumpAction.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/entities/actors/actions/BumpAction.cs b/scripts/entities/actors/actions/BumpAction.cs index 805520c..bee202b 100644 --- a/scripts/entities/actors/actions/BumpAction.cs +++ b/scripts/entities/actors/actions/BumpAction.cs @@ -19,7 +19,7 @@ public partial class BumpAction : DirectionalAction Action action; // Se houver um ator no destino, crie uma ação de ataque. - if (GetTargetActor() != null) { + if (GetTarget() != null) { action = new MeleeAction(actor, Offset); } else { // Mas se não houver, crie uma ação de movimento. |
