summaryrefslogtreecommitdiff
path: root/scripts/actors
diff options
context:
space:
mode:
authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 19:32:36 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 19:32:36 -0300
commitca782d7310f2df854a8727535ac92337c85ed445 (patch)
tree7df571c01d48cac56fb8362d4d091bdd2a55c09a /scripts/actors
parentadb86dd1725276457c13e9a4d37372fda628dea3 (diff)
Gigantesco refactor
Diffstat (limited to 'scripts/actors')
-rw-r--r--scripts/actors/Actor.cs23
-rw-r--r--scripts/actors/Actor.cs.uid1
-rw-r--r--scripts/actors/Player.cs8
-rw-r--r--scripts/actors/Player.cs.uid1
-rw-r--r--scripts/actors/actions/Action.cs6
-rw-r--r--scripts/actors/actions/Action.cs.uid1
-rw-r--r--scripts/actors/actions/MovementAction.cs22
-rw-r--r--scripts/actors/actions/MovementAction.cs.uid1
8 files changed, 63 insertions, 0 deletions
diff --git a/scripts/actors/Actor.cs b/scripts/actors/Actor.cs
new file mode 100644
index 0000000..8e33b02
--- /dev/null
+++ b/scripts/actors/Actor.cs
@@ -0,0 +1,23 @@
+using Godot;
+
+[GlobalClass]
+public abstract partial class Actor : Sprite2D {
+ private Vector2I gridPosition = Vector2I.Zero;
+ public Vector2I GridPosition {
+ set {
+ gridPosition = value;
+ Position = Grid.GridToWorld(value);
+ }
+ get => gridPosition;
+ }
+
+ public override void _Ready()
+ {
+ base._Ready();
+ GridPosition = Grid.WorldToGrid(Position);
+ }
+
+ public void Walk(Vector2I offset) {
+ GridPosition += offset;
+ }
+} \ No newline at end of file
diff --git a/scripts/actors/Actor.cs.uid b/scripts/actors/Actor.cs.uid
new file mode 100644
index 0000000..cf29b40
--- /dev/null
+++ b/scripts/actors/Actor.cs.uid
@@ -0,0 +1 @@
+uid://c0cm4woy8lawl
diff --git a/scripts/actors/Player.cs b/scripts/actors/Player.cs
new file mode 100644
index 0000000..c8abe12
--- /dev/null
+++ b/scripts/actors/Player.cs
@@ -0,0 +1,8 @@
+using Godot;
+using System;
+
+[GlobalClass]
+public partial class Player : Actor
+{
+
+}
diff --git a/scripts/actors/Player.cs.uid b/scripts/actors/Player.cs.uid
new file mode 100644
index 0000000..8229b7f
--- /dev/null
+++ b/scripts/actors/Player.cs.uid
@@ -0,0 +1 @@
+uid://c840l08453pu2
diff --git a/scripts/actors/actions/Action.cs b/scripts/actors/actions/Action.cs
new file mode 100644
index 0000000..21efa1a
--- /dev/null
+++ b/scripts/actors/actions/Action.cs
@@ -0,0 +1,6 @@
+using Godot;
+using System;
+
+public abstract partial class Action : RefCounted {
+ public abstract void Perform(Game game, Actor actor);
+}
diff --git a/scripts/actors/actions/Action.cs.uid b/scripts/actors/actions/Action.cs.uid
new file mode 100644
index 0000000..9523b0a
--- /dev/null
+++ b/scripts/actors/actions/Action.cs.uid
@@ -0,0 +1 @@
+uid://dlejckfyro2ch
diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs
new file mode 100644
index 0000000..f29e2e8
--- /dev/null
+++ b/scripts/actors/actions/MovementAction.cs
@@ -0,0 +1,22 @@
+using Godot;
+using System;
+
+public partial class MovementAction : Action
+{
+ public Vector2I Offset { get; private set; }
+ public MovementAction(Vector2I offset)
+ {
+ Offset = offset;
+ }
+
+ public override void Perform(Game game, Actor actor)
+ {
+ Vector2I finalDestination = actor.GridPosition + Offset;
+
+ TileData tile = game.Dungeon.GetCellTileData(finalDestination);
+
+ if (tile == null || !(bool) tile.GetCustomData("isWalkable")) return;
+
+ actor.Walk(Offset);
+ }
+}
diff --git a/scripts/actors/actions/MovementAction.cs.uid b/scripts/actors/actions/MovementAction.cs.uid
new file mode 100644
index 0000000..07569ef
--- /dev/null
+++ b/scripts/actors/actions/MovementAction.cs.uid
@@ -0,0 +1 @@
+uid://cdtpdaeg7hh6p