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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 17:01:53 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 17:01:53 -0300
commit358943907bc9e37d26618ee03adf1ffd97635335 (patch)
tree223b32f5631d3decb679302b489e6d7e124674c8 /scripts/actors/actions/MovementAction.cs
parentafcd5055e98dcb7c9fefeabb072ecc56d0456bd7 (diff)
Combate corpo a corpo.
Diffstat (limited to 'scripts/actors/actions/MovementAction.cs')
-rw-r--r--scripts/actors/actions/MovementAction.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs
index f86d542..b37f9ae 100644
--- a/scripts/actors/actions/MovementAction.cs
+++ b/scripts/actors/actions/MovementAction.cs
@@ -11,14 +11,12 @@ public partial class MovementAction : DirectionalAction
public override void Perform()
{
- Vector2I finalDestination = actor.GridPosition + Offset;
-
// Não anda se o destino for um tile sólido.
- if (!Map_Data.IsTileWalkable(finalDestination)) return;
+ if (!Map_Data.IsTileWalkable(Destination)) return;
// Não anda se o destino for oculpado por um ator.
// Na maioria dos casos, essa condição nunca é verdadeira.
- if (GetBlockingActorAtPosition(finalDestination) != null) return;
+ if (GetTargetActor() != null) return;
actor.Walk(Offset);
}