From 358943907bc9e37d26618ee03adf1ffd97635335 Mon Sep 17 00:00:00 2001 From: Matheus Date: Thu, 28 Aug 2025 17:01:53 -0300 Subject: Combate corpo a corpo. --- scripts/actors/actions/MovementAction.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'scripts/actors/actions/MovementAction.cs') diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs index f86d542..b37f9ae 100644 --- a/scripts/actors/actions/MovementAction.cs +++ b/scripts/actors/actions/MovementAction.cs @@ -11,14 +11,12 @@ public partial class MovementAction : DirectionalAction public override void Perform() { - Vector2I finalDestination = actor.GridPosition + Offset; - // Não anda se o destino for um tile sólido. - if (!Map_Data.IsTileWalkable(finalDestination)) return; + if (!Map_Data.IsTileWalkable(Destination)) return; // Não anda se o destino for oculpado por um ator. // Na maioria dos casos, essa condição nunca é verdadeira. - if (GetBlockingActorAtPosition(finalDestination) != null) return; + if (GetTargetActor() != null) return; actor.Walk(Offset); } -- cgit v1.2.3