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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 21:45:07 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 21:45:07 -0300
commit240156765d88db25dd092fc320005cdb5f28d7a7 (patch)
tree2fadb2e7ef9409744f1d086f8f81771a46de2957 /scripts/actors/actions/MovementAction.cs
parente9701f8ca459fa0015d78cacdc61aee904675598 (diff)
Refactor no sistema de ações
Diffstat (limited to 'scripts/actors/actions/MovementAction.cs')
-rw-r--r--scripts/actors/actions/MovementAction.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs
index 3b203ca..c9474b0 100644
--- a/scripts/actors/actions/MovementAction.cs
+++ b/scripts/actors/actions/MovementAction.cs
@@ -3,17 +3,17 @@ using System;
public partial class MovementAction : DirectionalAction
{
- public MovementAction(Vector2I offset) : base(offset)
+ public MovementAction(Actor actor, Vector2I offset) : base(actor, offset)
{
}
- public override void Perform(Game game, Actor actor)
+ public override void Perform()
{
Vector2I finalDestination = actor.GridPosition + Offset;
- if (!game.Map.IsTileWalkable(finalDestination)) return;
+ if (!Map.IsTileWalkable(finalDestination)) return;
- if (game.Map.GetBlockingActorAtPosition(finalDestination) != null) return;
+ if (GetBlockingActorAtPosition(finalDestination) != null) return;
actor.Walk(Offset);
}