From 240156765d88db25dd092fc320005cdb5f28d7a7 Mon Sep 17 00:00:00 2001 From: Matheus Date: Sun, 17 Aug 2025 21:45:07 -0300 Subject: Refactor no sistema de ações MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/actors/actions/MovementAction.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scripts/actors/actions/MovementAction.cs') diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs index 3b203ca..c9474b0 100644 --- a/scripts/actors/actions/MovementAction.cs +++ b/scripts/actors/actions/MovementAction.cs @@ -3,17 +3,17 @@ using System; public partial class MovementAction : DirectionalAction { - public MovementAction(Vector2I offset) : base(offset) + public MovementAction(Actor actor, Vector2I offset) : base(actor, offset) { } - public override void Perform(Game game, Actor actor) + public override void Perform() { Vector2I finalDestination = actor.GridPosition + Offset; - if (!game.Map.IsTileWalkable(finalDestination)) return; + if (!Map.IsTileWalkable(finalDestination)) return; - if (game.Map.GetBlockingActorAtPosition(finalDestination) != null) return; + if (GetBlockingActorAtPosition(finalDestination) != null) return; actor.Walk(Offset); } -- cgit v1.2.3