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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 21:45:07 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 21:45:07 -0300
commit240156765d88db25dd092fc320005cdb5f28d7a7 (patch)
tree2fadb2e7ef9409744f1d086f8f81771a46de2957 /scripts/actors
parente9701f8ca459fa0015d78cacdc61aee904675598 (diff)
Refactor no sistema de ações
Diffstat (limited to 'scripts/actors')
-rw-r--r--scripts/actors/Actor.cs5
-rw-r--r--scripts/actors/actions/Action.cs13
-rw-r--r--scripts/actors/actions/BumpAction.cs12
-rw-r--r--scripts/actors/actions/DirectionalAction.cs6
-rw-r--r--scripts/actors/actions/MeleeAction.cs6
-rw-r--r--scripts/actors/actions/MovementAction.cs8
6 files changed, 34 insertions, 16 deletions
diff --git a/scripts/actors/Actor.cs b/scripts/actors/Actor.cs
index f35939a..f429ead 100644
--- a/scripts/actors/Actor.cs
+++ b/scripts/actors/Actor.cs
@@ -1,10 +1,13 @@
using Godot;
[GlobalClass]
-public abstract partial class Actor : Sprite2D {
+public abstract partial class Actor : Sprite2D
+{
[Export]
private ActorDefinition definition;
private Vector2I gridPosition = Vector2I.Zero;
+ [Export]
+ public DungeonLevel Map { get; private set; }
public Vector2I GridPosition {
set {
gridPosition = value;
diff --git a/scripts/actors/actions/Action.cs b/scripts/actors/actions/Action.cs
index 21efa1a..76ae5d5 100644
--- a/scripts/actors/actions/Action.cs
+++ b/scripts/actors/actions/Action.cs
@@ -1,6 +1,17 @@
using Godot;
using System;
+using System.Data;
public abstract partial class Action : RefCounted {
- public abstract void Perform(Game game, Actor actor);
+ protected Actor actor;
+
+ public Action(Actor actor) {
+ this.actor = actor;
+ }
+
+ public abstract void Perform();
+
+ protected DungeonLevel Map {
+ get => actor.Map;
+ }
}
diff --git a/scripts/actors/actions/BumpAction.cs b/scripts/actors/actions/BumpAction.cs
index e1fb706..5958b11 100644
--- a/scripts/actors/actions/BumpAction.cs
+++ b/scripts/actors/actions/BumpAction.cs
@@ -3,22 +3,22 @@ using System;
public partial class BumpAction : DirectionalAction
{
- public BumpAction(Vector2I offset) : base(offset)
+ public BumpAction(Actor actor, Vector2I offset) : base(actor, offset)
{
}
- public override void Perform(Game game, Actor actor)
+ public override void Perform()
{
Vector2I destination = actor.GridPosition + Offset;
Action action;
- if (game.Map.GetBlockingActorAtPosition(destination) != null) {
- action = new MeleeAction(Offset);
+ if (GetBlockingActorAtPosition(destination) != null) {
+ action = new MeleeAction(actor, Offset);
} else {
- action = new MovementAction(Offset);
+ action = new MovementAction(actor, Offset);
}
- action.Perform(game, actor);
+ action.Perform();
}
}
diff --git a/scripts/actors/actions/DirectionalAction.cs b/scripts/actors/actions/DirectionalAction.cs
index 7512141..077f475 100644
--- a/scripts/actors/actions/DirectionalAction.cs
+++ b/scripts/actors/actions/DirectionalAction.cs
@@ -4,8 +4,12 @@ using System;
public abstract partial class DirectionalAction : Action
{
public Vector2I Offset { get; private set; }
- public DirectionalAction(Vector2I offset)
+ public DirectionalAction(Actor actor, Vector2I offset) : base(actor)
{
Offset = offset;
}
+
+ protected Actor GetBlockingActorAtPosition(Vector2I pos) {
+ return Map.GetBlockingActorAtPosition(pos);
+ }
}
diff --git a/scripts/actors/actions/MeleeAction.cs b/scripts/actors/actions/MeleeAction.cs
index 1a74c22..c6d0960 100644
--- a/scripts/actors/actions/MeleeAction.cs
+++ b/scripts/actors/actions/MeleeAction.cs
@@ -4,15 +4,15 @@ using System.Net.NetworkInformation;
public partial class MeleeAction : DirectionalAction
{
- public MeleeAction(Vector2I offset) : base(offset)
+ public MeleeAction(Actor actor, Vector2I offset) : base(actor, offset)
{
}
- public override void Perform(Game game, Actor actor)
+ public override void Perform()
{
Vector2I destination = actor.GridPosition + Offset;
- Actor target = game.Map.GetBlockingActorAtPosition(destination);
+ Actor target = GetBlockingActorAtPosition(destination);
if (target == null) return;
diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs
index 3b203ca..c9474b0 100644
--- a/scripts/actors/actions/MovementAction.cs
+++ b/scripts/actors/actions/MovementAction.cs
@@ -3,17 +3,17 @@ using System;
public partial class MovementAction : DirectionalAction
{
- public MovementAction(Vector2I offset) : base(offset)
+ public MovementAction(Actor actor, Vector2I offset) : base(actor, offset)
{
}
- public override void Perform(Game game, Actor actor)
+ public override void Perform()
{
Vector2I finalDestination = actor.GridPosition + Offset;
- if (!game.Map.IsTileWalkable(finalDestination)) return;
+ if (!Map.IsTileWalkable(finalDestination)) return;
- if (game.Map.GetBlockingActorAtPosition(finalDestination) != null) return;
+ if (GetBlockingActorAtPosition(finalDestination) != null) return;
actor.Walk(Offset);
}