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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 00:38:48 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 00:38:48 -0300 |
| commit | 2fb787a744d4f7a37d81233d2913a5ef39122f73 (patch) | |
| tree | f9595d6757203146aa8201a86275c2c842bae03b /scripts/actors/EnemyDefinition.cs | |
| parent | 6c7e2ac133986efa57b43df52a5498c6f7efcf75 (diff) | |
Comentarios
Diffstat (limited to 'scripts/actors/EnemyDefinition.cs')
| -rw-r--r-- | scripts/actors/EnemyDefinition.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scripts/actors/EnemyDefinition.cs b/scripts/actors/EnemyDefinition.cs index 21d4ca0..e372e3a 100644 --- a/scripts/actors/EnemyDefinition.cs +++ b/scripts/actors/EnemyDefinition.cs @@ -1,5 +1,8 @@ using Godot; +/// <summary> +/// Além das configurações do ator, também possui qual IA utilizar. +/// </summary> [GlobalClass] public partial class EnemyDefinition : ActorDefinition { [ExportCategory("AI")] |
