summaryrefslogtreecommitdiff
path: root/scripts/actors/EnemyDefinition.cs
diff options
context:
space:
mode:
authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 00:38:48 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 00:38:48 -0300
commit2fb787a744d4f7a37d81233d2913a5ef39122f73 (patch)
treef9595d6757203146aa8201a86275c2c842bae03b /scripts/actors/EnemyDefinition.cs
parent6c7e2ac133986efa57b43df52a5498c6f7efcf75 (diff)
Comentarios
Diffstat (limited to 'scripts/actors/EnemyDefinition.cs')
-rw-r--r--scripts/actors/EnemyDefinition.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/scripts/actors/EnemyDefinition.cs b/scripts/actors/EnemyDefinition.cs
index 21d4ca0..e372e3a 100644
--- a/scripts/actors/EnemyDefinition.cs
+++ b/scripts/actors/EnemyDefinition.cs
@@ -1,5 +1,8 @@
using Godot;
+/// <summary>
+/// Além das configurações do ator, também possui qual IA utilizar.
+/// </summary>
[GlobalClass]
public partial class EnemyDefinition : ActorDefinition {
[ExportCategory("AI")]