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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 20:03:46 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 20:03:46 -0300
commit6fb1eb6a6fe0f3f4c2f4e9d7fc476566168eba5d (patch)
tree89b89e2d991d2e83fb8398044120115b39112bad /scripts/actors/Actor.cs
parentca782d7310f2df854a8727535ac92337c85ed445 (diff)
Refactor
Diffstat (limited to 'scripts/actors/Actor.cs')
-rw-r--r--scripts/actors/Actor.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/scripts/actors/Actor.cs b/scripts/actors/Actor.cs
index 8e33b02..f35939a 100644
--- a/scripts/actors/Actor.cs
+++ b/scripts/actors/Actor.cs
@@ -2,6 +2,8 @@ using Godot;
[GlobalClass]
public abstract partial class Actor : Sprite2D {
+ [Export]
+ private ActorDefinition definition;
private Vector2I gridPosition = Vector2I.Zero;
public Vector2I GridPosition {
set {
@@ -11,6 +13,14 @@ public abstract partial class Actor : Sprite2D {
get => gridPosition;
}
+ public bool BlocksMovement {
+ get => definition.blocksMovement;
+ }
+
+ public string ActorName {
+ get => definition.name;
+ }
+
public override void _Ready()
{
base._Ready();