diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-02 12:50:09 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-02 12:50:09 -0300 |
| commit | 6842ccfd372601db6b5d3f678ab5ebf03ad2b206 (patch) | |
| tree | 572c89e5d266087f18c763bec3085dca3f29bdb6 | |
| parent | 4be033a60846cbdd290da27be44f270eba5a964d (diff) | |
Adicionado entidade Inspetor.
| -rw-r--r-- | assets/definitions/actor/EntityInspector.tres | 15 | ||||
| -rw-r--r-- | assets/sprites/inspector.png | bin | 0 -> 138 bytes | |||
| -rw-r--r-- | assets/sprites/inspector.png.import | 34 | ||||
| -rw-r--r-- | assets/sprites/inspector.pxo | bin | 0 -> 806 bytes | |||
| -rw-r--r-- | project.godot | 10 | ||||
| -rw-r--r-- | scenes/Game.tscn | 25 | ||||
| -rw-r--r-- | scripts/actors/Actor.cs | 2 | ||||
| -rw-r--r-- | scripts/actors/Inspector.cs | 39 | ||||
| -rw-r--r-- | scripts/actors/Inspector.cs.uid | 1 | ||||
| -rw-r--r-- | scripts/input/BaseInputHandler.cs | 17 | ||||
| -rw-r--r-- | scripts/input/InputHandler.cs | 8 | ||||
| -rw-r--r-- | scripts/input/InspectInputHandler.cs | 59 | ||||
| -rw-r--r-- | scripts/input/InspectInputHandler.cs.uid | 1 | ||||
| -rw-r--r-- | scripts/input/MainGameInputHandler.cs | 4 |
14 files changed, 197 insertions, 18 deletions
diff --git a/assets/definitions/actor/EntityInspector.tres b/assets/definitions/actor/EntityInspector.tres new file mode 100644 index 0000000..645597b --- /dev/null +++ b/assets/definitions/actor/EntityInspector.tres @@ -0,0 +1,15 @@ +[gd_resource type="Resource" script_class="ActorDefinition" load_steps=2 format=3 uid="uid://bq3mbgtvjgrg3"] + +[ext_resource type="Script" uid="uid://crxw1e37xlrrt" path="res://scripts/actors/ActorDefinition.cs" id="1_na4h7"] + +[resource] +script = ExtResource("1_na4h7") +name = "unnamed" +blocksMovement = false +Speed = 0 +Hp = 0 +Mp = 0 +Atk = 0 +Def = 0 +Men = 0 +metadata/_custom_type_script = "uid://crxw1e37xlrrt" diff --git a/assets/sprites/inspector.png b/assets/sprites/inspector.png Binary files differnew file mode 100644 index 0000000..431b584 --- /dev/null +++ b/assets/sprites/inspector.png diff --git a/assets/sprites/inspector.png.import b/assets/sprites/inspector.png.import new file mode 100644 index 0000000..91e5401 --- /dev/null +++ b/assets/sprites/inspector.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cjjxf4rbj8gku" +path="res://.godot/imported/inspector.png-59071a10f60e326dd75b6e0fe8e4d487.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/sprites/inspector.png" +dest_files=["res://.godot/imported/inspector.png-59071a10f60e326dd75b6e0fe8e4d487.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/sprites/inspector.pxo b/assets/sprites/inspector.pxo Binary files differnew file mode 100644 index 0000000..a5d11e9 --- /dev/null +++ b/assets/sprites/inspector.pxo diff --git a/project.godot b/project.godot index 6f9a32b..34e4288 100644 --- a/project.godot +++ b/project.godot @@ -91,6 +91,16 @@ walk-down-left={ , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194439,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null) ] } +inspect={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null) +] +} +quit={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} [rendering] diff --git a/scenes/Game.tscn b/scenes/Game.tscn index a409a23..7f7eff0 100644 --- a/scenes/Game.tscn +++ b/scenes/Game.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=9 format=3 uid="uid://u5h6iqyi8wd0"] +[gd_scene load_steps=10 format=3 uid="uid://u5h6iqyi8wd0"] [ext_resource type="Script" uid="uid://dwubb28wt4bhe" path="res://scripts/Game.cs" id="1_cpr0p"] [ext_resource type="Script" uid="uid://ejqmdbc0524i" path="res://scripts/input/MainGameInputHandler.cs" id="3_400sg"] @@ -6,21 +6,13 @@ [ext_resource type="Script" uid="uid://bxt6g7t1uvvia" path="res://scripts/input/InputHandler.cs" id="3_s0nni"] [ext_resource type="Script" uid="uid://dwyr067lwqcsj" path="res://scripts/map/DungeonGenerator.cs" id="4_78awf"] [ext_resource type="Script" uid="uid://ogqlb3purl6n" path="res://scripts/input/GameOverInputHandler.cs" id="4_g4kob"] +[ext_resource type="Script" uid="uid://bamlnrj5bm1rd" path="res://scripts/input/InspectInputHandler.cs" id="5_g4kob"] [ext_resource type="Script" uid="uid://bereyrj1s46y5" path="res://scripts/map/FieldOfView.cs" id="5_s0nni"] [ext_resource type="PackedScene" uid="uid://b4h4xyr1g8o50" path="res://scenes/hud.tscn" id="6_aug50"] [node name="Game" type="Node"] script = ExtResource("1_cpr0p") -[node name="InputHandler" type="Node" parent="."] -script = ExtResource("3_s0nni") - -[node name="MainGameInputHandler" type="Node" parent="InputHandler"] -script = ExtResource("3_400sg") - -[node name="GameOverInputHandler" type="Node" parent="InputHandler"] -script = ExtResource("4_g4kob") - [node name="Map" type="Node2D" parent="."] script = ExtResource("3_cpr0p") @@ -37,6 +29,19 @@ script = ExtResource("5_s0nni") [node name="Actors" type="Node2D" parent="Map"] +[node name="InputHandler" type="Node" parent="."] +script = ExtResource("3_s0nni") + +[node name="MainGameInputHandler" type="Node" parent="InputHandler"] +script = ExtResource("3_400sg") + +[node name="GameOverInputHandler" type="Node" parent="InputHandler"] +script = ExtResource("4_g4kob") + +[node name="InspectInputHandler" type="Node" parent="InputHandler" node_paths=PackedStringArray("map")] +script = ExtResource("5_g4kob") +map = NodePath("../../Map") + [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2(8, 8) zoom = Vector2(0.5, 0.5) diff --git a/scripts/actors/Actor.cs b/scripts/actors/Actor.cs index 2d22d44..80e8c1d 100644 --- a/scripts/actors/Actor.cs +++ b/scripts/actors/Actor.cs @@ -4,7 +4,7 @@ using Godot; /// A classe de ator define um personagem no jogo. /// </summary> [GlobalClass] -public abstract partial class Actor : Sprite2D +public partial class Actor : Sprite2D { /// <summary> /// Sinal emitido toda vez que o HP mudar. diff --git a/scripts/actors/Inspector.cs b/scripts/actors/Inspector.cs new file mode 100644 index 0000000..0bdab5b --- /dev/null +++ b/scripts/actors/Inspector.cs @@ -0,0 +1,39 @@ +using Godot; + +/// <summary> +/// Isto é uma abominação +/// </summary> +public partial class Inspector : Sprite2D +{ + private static readonly Texture2D texture = GD.Load<Texture2D>("res://assets/sprites/inspector.png"); + + private Vector2I gridPosition = Vector2I.Zero; + /// <summary> + /// Posição do inspetor no espaço. Diferentemente de Position, GridPosition tem como formato + /// os tiles do mapa. + /// </summary> + public Vector2I GridPosition { + set { + gridPosition = value; + // O sistema de coordenadas do Godot é em pixels, mas faz mais sentido para o jogo utilizar coordenadas em tiles. + // Esta propriedade converte um sistema para o outro automaticamente. + Position = Grid.GridToWorld(value); + } + get => gridPosition; + } + + public Inspector(Vector2I initialPosition) + { + GridPosition = initialPosition; + Centered = false; + Texture = texture; + } + + /// <summary> + /// O Inspetor não faz parte do mapa. + /// </summary> + /// <param name="offset"></param> + public void Walk(Vector2I offset) { + GridPosition += offset; + } +}
\ No newline at end of file diff --git a/scripts/actors/Inspector.cs.uid b/scripts/actors/Inspector.cs.uid new file mode 100644 index 0000000..ca411e4 --- /dev/null +++ b/scripts/actors/Inspector.cs.uid @@ -0,0 +1 @@ +uid://dxsrtu4b3pi08 diff --git a/scripts/input/BaseInputHandler.cs b/scripts/input/BaseInputHandler.cs index 4ba25d7..4e389ed 100644 --- a/scripts/input/BaseInputHandler.cs +++ b/scripts/input/BaseInputHandler.cs @@ -9,11 +9,18 @@ using Godot; /// Mas isto pode aumentar. /// </summary> public abstract partial class BaseInputHandler : Node { - - /// <summary> - /// Obtém uma ação do usuári conforme input. + /// <summary> + /// Método executado quando o input handler entra em cena; /// </summary> - /// <param name="player">Jogador</param> - /// <returns>Ação que o jogador escolheu, nulo se nenhuma.</returns> + public virtual void Enter() { } + /// <summary> + /// Método executado quando o input handler sai de cena; + /// </summary> + public virtual void Exit() { } + /// <summary> + /// Obtém uma ação do usuári conforme input. + /// </summary> + /// <param name="player">Jogador</param> + /// <returns>Ação que o jogador escolheu, nulo se nenhuma.</returns> public abstract Action GetAction(Player player); } diff --git a/scripts/input/InputHandler.cs b/scripts/input/InputHandler.cs index 873276f..4f5b4e1 100644 --- a/scripts/input/InputHandler.cs +++ b/scripts/input/InputHandler.cs @@ -3,7 +3,8 @@ using Godot; public enum InputHandlers { MainGame, - GameOver + GameOver, + Inspect } /// <summary> @@ -25,7 +26,8 @@ public partial class InputHandler : Node inputHandlers.Add(InputHandlers.MainGame, GetNode<MainGameInputHandler>("MainGameInputHandler")); // Controles para quando o jogador está morto. inputHandlers.Add(InputHandlers.GameOver, GetNode<GameOverInputHandler>("GameOverInputHandler")); - + inputHandlers.Add(InputHandlers.Inspect, GetNode<InspectInputHandler>("InspectInputHandler")); + SetInputHandler(startingInputHandler); } @@ -39,6 +41,8 @@ public partial class InputHandler : Node /// </summary> /// <param name="inputhandler">Estado do jogo.</param> public void SetInputHandler(InputHandlers inputhandler) { + selectedInputHandler?.Exit(); selectedInputHandler = inputHandlers[inputhandler]; + selectedInputHandler.Enter(); } } diff --git a/scripts/input/InspectInputHandler.cs b/scripts/input/InspectInputHandler.cs new file mode 100644 index 0000000..60c10e4 --- /dev/null +++ b/scripts/input/InspectInputHandler.cs @@ -0,0 +1,59 @@ +using Godot; + +/// <summary> +/// TODO: Esta solução é nojenta e precisa ser retrabalhada. +/// </summary> +public partial class InspectInputHandler : BaseInputHandler +{ + private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new() + { + {"walk-up", Vector2I.Up}, + {"walk-down", Vector2I.Down}, + {"walk-left", Vector2I.Left}, + {"walk-right", Vector2I.Right}, + {"walk-up-right", Vector2I.Up + Vector2I.Right}, + {"walk-up-left", Vector2I.Up + Vector2I.Left}, + {"walk-down-right", Vector2I.Down + Vector2I.Right}, + {"walk-down-left", Vector2I.Down + Vector2I.Left}, + }; + /// <summary> + /// Preciso disso + /// </summary> + [Export] + private Map map; + + private Inspector inspector; + + public override void Enter() { + inspector = new(map.Map_Data.Player.GridPosition) + { + ZIndex = 4 + }; + // Copiamos a câmera do jogador com todas as suas configurações + Camera2D camera = (Camera2D) map.Map_Data.Player.GetNode<Camera2D>("Camera2D").Duplicate(); + inspector.AddChild(camera); + + map.AddChild(inspector); + camera.Enabled = true; + camera.MakeCurrent(); + } + + public override void Exit() { + inspector.QueueFree(); + } + public override Action GetAction(Player player) + { + Action action = null; + foreach (var direction in directions) { + if (Input.IsActionJustPressed(direction.Key)) { + inspector.Walk(direction.Value); + } + } + + if (Input.IsActionJustPressed("quit")) { + GetParent<InputHandler>().SetInputHandler(InputHandlers.MainGame); + } + + return action; + } +}
\ No newline at end of file diff --git a/scripts/input/InspectInputHandler.cs.uid b/scripts/input/InspectInputHandler.cs.uid new file mode 100644 index 0000000..20141fa --- /dev/null +++ b/scripts/input/InspectInputHandler.cs.uid @@ -0,0 +1 @@ +uid://bamlnrj5bm1rd diff --git a/scripts/input/MainGameInputHandler.cs b/scripts/input/MainGameInputHandler.cs index 1c5ac6e..c7bf26a 100644 --- a/scripts/input/MainGameInputHandler.cs +++ b/scripts/input/MainGameInputHandler.cs @@ -24,6 +24,10 @@ public partial class MainGameInputHandler : BaseInputHandler { action = new BumpAction(player, direction.Value); } } + + if (Input.IsActionJustPressed("inspect")) { + GetParent<InputHandler>().SetInputHandler(InputHandlers.Inspect); + } if (Input.IsActionJustPressed("skip-turn")) { action = new WaitAction(player); |
