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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-16 13:38:40 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-16 13:38:40 -0300
commit588a80a339a64f15b2e3bada550beb14e16abe3e (patch)
treed5ae45279170e594ff1f3c589c070006b1bc7e90
parent579a2fe0f837236eec5d9f9347baa8f6a49f6458 (diff)
Parar de verificar input a cada frame.
-rw-r--r--scenes/character.tscn4
-rw-r--r--scenes/test_map.tscn12
-rw-r--r--scripts/Character.cs29
3 files changed, 24 insertions, 21 deletions
diff --git a/scenes/character.tscn b/scenes/character.tscn
index c99e194..825f5bf 100644
--- a/scenes/character.tscn
+++ b/scenes/character.tscn
@@ -1,7 +1,9 @@
-[gd_scene load_steps=2 format=3 uid="uid://bl01llfbscv6r"]
+[gd_scene load_steps=3 format=3 uid="uid://bl01llfbscv6r"]
[ext_resource type="Texture2D" uid="uid://dwky8qc2y602k" path="res://assets/sprites/character.png" id="1_agfs1"]
+[ext_resource type="Script" uid="uid://c840l08453pu2" path="res://scripts/Character.cs" id="2_rkhd4"]
[node name="Character" type="Sprite2D"]
texture_filter = 1
texture = ExtResource("1_agfs1")
+script = ExtResource("2_rkhd4")
diff --git a/scenes/test_map.tscn b/scenes/test_map.tscn
index 427fd21..14a3aa4 100644
--- a/scenes/test_map.tscn
+++ b/scenes/test_map.tscn
@@ -1,8 +1,7 @@
-[gd_scene load_steps=4 format=4 uid="uid://u5h6iqyi8wd0"]
+[gd_scene load_steps=3 format=4 uid="uid://u5h6iqyi8wd0"]
[ext_resource type="TileSet" uid="uid://biilh0ufacguh" path="res://assets/test_tileset.tres" id="1_57l66"]
[ext_resource type="PackedScene" uid="uid://bl01llfbscv6r" path="res://scenes/character.tscn" id="2_fn2sa"]
-[ext_resource type="Script" uid="uid://c840l08453pu2" path="res://scripts/Character.cs" id="3_57l66"]
[node name="Node2D" type="Node2D"]
@@ -11,11 +10,10 @@ texture_filter = 1
tile_map_data = PackedByteArray("AAAHAAcAAAAAAAAAAAAIAAcAAAAAAAAAAAAJAAcAAAAAAAAAAAAKAAcAAAAAAAAAAAALAAcAAAAAAAAAAAAMAAcAAAAAAAAAAAANAAcAAAAAAAAAAAAOAAcAAAAAAAAAAAAOAAgAAAAAAAAAAAANAAgAAAAAAAAAAAAMAAgAAAAAAAAAAAALAAgAAAAAAAAAAAAKAAgAAAAAAAAAAAAJAAgAAAAAAAAAAAAIAAgAAAAAAAAAAAAHAAgAAAAAAAAAAAAHAAkAAAAAAAAAAAAIAAkAAAAAAAAAAAAKAAkAAAAAAAAAAAALAAkAAAAAAAAAAAAMAAkAAAAAAAAAAAANAAkAAAAAAAAAAAAOAAkAAAAAAAAAAAAJAAkAAAAAAAAAAAAGAAYAAAABAAAAAAAGAAcAAAABAAAAAAAGAAgAAAAAAAAAAAAGAAkAAAABAAAAAAAGAAoAAAABAAAAAAAHAAoAAAABAAAAAAAIAAoAAAABAAAAAAAJAAoAAAABAAAAAAANAAoAAAABAAAAAAAOAAoAAAABAAAAAAAPAAoAAAABAAAAAAAPAAkAAAABAAAAAAAPAAgAAAABAAAAAAAPAAcAAAABAAAAAAAPAAYAAAABAAAAAAAOAAYAAAABAAAAAAANAAYAAAABAAAAAAAMAAYAAAABAAAAAAALAAYAAAABAAAAAAAKAAYAAAABAAAAAAAJAAYAAAABAAAAAAAIAAYAAAABAAAAAAAHAAYAAAABAAAAAAAMAAoAAAABAAAAAAALAAoAAAAAAAAAAAAKAAoAAAABAAAAAAAFAAgAAAAAAAAAAAAEAAgAAAAAAAAAAAAEAAkAAAAAAAAAAAAEAAoAAAAAAAAAAAAEAAsAAAAAAAAAAAAEAAwAAAAAAAAAAAAEAA0AAAAAAAAAAAAEAA4AAAAAAAAAAAAFAA4AAAAAAAAAAAAFAA8AAAAAAAAAAAAGAA8AAAAAAAAAAAAHAA8AAAAAAAAAAAAHAA4AAAAAAAAAAAAIAA4AAAAAAAAAAAAJAA4AAAAAAAAAAAAKAA4AAAAAAAAAAAALAA4AAAAAAAAAAAAMAA4AAAAAAAAAAAANAA4AAAAAAAAAAAAOAA4AAAAAAAAAAAAPAA0AAAABAAAAAAAQAA0AAAABAAAAAAARAA0AAAABAAAAAAASAA0AAAABAAAAAAATAA0AAAABAAAAAAAUAA0AAAABAAAAAAAVAA0AAAABAAAAAAAVAA4AAAABAAAAAAAVAA8AAAABAAAAAAAVABAAAAABAAAAAAAVABEAAAABAAAAAAAUABEAAAABAAAAAAAUABIAAAABAAAAAAATABIAAAABAAAAAAATABEAAAABAAAAAAASABEAAAABAAAAAAARABEAAAAAAAAAAAARABIAAAABAAAAAAAQABIAAAABAAAAAAAPABIAAAABAAAAAAAPABEAAAABAAAAAAAOABEAAAABAAAAAAAOABAAAAABAAAAAAAPABAAAAABAAAAAAAPAA8AAAABAAAAAAAPAA4AAAAAAAAAAAAQAA4AAAAAAAAAAAARAA8AAAAAAAAAAAAQAA8AAAAAAAAAAAAQABAAAAAAAAAAAAAQABEAAAAAAAAAAAARABAAAAAAAAAAAAASABAAAAAAAAAAAAATABAAAAAAAAAAAAAUABAAAAAAAAAAAAAUAA8AAAAAAAAAAAAUAA4AAAAAAAAAAAATAA4AAAAAAAAAAAASAA4AAAAAAAAAAAARAA4AAAAAAAAAAAASAA8AAAAAAAAAAAATAA8AAAAAAAAAAAALAAsAAAAAAAAAAAAMAAsAAAAAAAAAAAANAAsAAAAAAAAAAAAOAAsAAAAAAAAAAAAPAAsAAAAAAAAAAAAQAAsAAAAAAAAAAAAQAAoAAAAAAAAAAAAKAAsAAAABAAAAAAAKAAwAAAABAAAAAAALAAwAAAABAAAAAAAMAAwAAAABAAAAAAANAAwAAAABAAAAAAAOAAwAAAABAAAAAAAPAAwAAAABAAAAAAAQAAwAAAABAAAAAAARAAwAAAABAAAAAAARAAsAAAABAAAAAAARAAoAAAABAAAAAAASAAoAAAABAAAAAAATAAoAAAABAAAAAAAUAAoAAAABAAAAAAAVAAoAAAABAAAAAAAWAAoAAAABAAAAAAAXAAoAAAABAAAAAAAXAAkAAAABAAAAAAAXAAgAAAABAAAAAAAXAAcAAAABAAAAAAAXAAYAAAABAAAAAAAXAAUAAAABAAAAAAAXAAQAAAABAAAAAAAXAAMAAAABAAAAAAAWAAMAAAABAAAAAAAVAAMAAAABAAAAAAAUAAMAAAABAAAAAAATAAMAAAABAAAAAAASAAMAAAABAAAAAAARAAMAAAABAAAAAAAQAAMAAAABAAAAAAAPAAMAAAABAAAAAAAPAAQAAAABAAAAAAAPAAUAAAABAAAAAAAQAAkAAAAAAAAAAAARAAkAAAAAAAAAAAARAAgAAAAAAAAAAAASAAgAAAAAAAAAAAATAAgAAAAAAAAAAAAUAAkAAAAAAAAAAAATAAkAAAAAAAAAAAARAAcAAAAAAAAAAAAQAAcAAAAAAAAAAAAQAAYAAAAAAAAAAAAQAAUAAAAAAAAAAAARAAUAAAAAAAAAAAARAAQAAAAAAAAAAAASAAQAAAAAAAAAAAATAAQAAAAAAAAAAAAUAAQAAAAAAAAAAAAUAAUAAAAAAAAAAAAVAAUAAAAAAAAAAAAVAAYAAAAAAAAAAAAVAAcAAAAAAAAAAAAVAAgAAAAAAAAAAAAVAAkAAAAAAAAAAAASAAcAAAAAAAAAAAASAAYAAAAAAAAAAAASAAUAAAAAAAAAAAATAAUAAAAAAAAAAAAUAAYAAAAAAAAAAAAUAAcAAAAAAAAAAAAUAAgAAAAAAAAAAAATAAcAAAAAAAAAAAATAAYAAAAAAAAAAAAQAAQAAAAAAAAAAAAQAAgAAAAAAAAAAAARAAYAAAAAAAAAAAASAAkAAAAAAAAAAAAWAAkAAAAAAAAAAAAWAAgAAAAAAAAAAAAWAAcAAAAAAAAAAAAWAAYAAAAAAAAAAAAWAAUAAAAAAAAAAAAWAAQAAAAAAAAAAAAVAAQAAAAAAAAAAAA=")
tile_set = ExtResource("1_57l66")
-[node name="Character" parent="." node_paths=PackedStringArray("map") instance=ExtResource("2_fn2sa")]
-position = Vector2(152, 136)
-script = ExtResource("3_57l66")
-map = NodePath("../Map")
-
[node name="Camera2D" type="Camera2D" parent="."]
anchor_mode = 0
zoom = Vector2(2, 2)
+
+[node name="Character" parent="." node_paths=PackedStringArray("map") instance=ExtResource("2_fn2sa")]
+position = Vector2(135, 135)
+map = NodePath("../Map")
diff --git a/scripts/Character.cs b/scripts/Character.cs
index d1865f1..1e11fcc 100644
--- a/scripts/Character.cs
+++ b/scripts/Character.cs
@@ -4,21 +4,25 @@ using System;
public partial class Character : Sprite2D {
[Export]
public TileMapLayer map;
- public override void _Process(double delta) {
- base._Process(delta);
+
+ public override void _Input(InputEvent @event)
+ {
+ base._Input(@event);
+
+ if (!@event.IsPressed()) return;
Vector2I offset = Vector2I.Zero;
- if (Input.IsActionJustPressed("walk-up")) {
+ if (@event.IsActionPressed("walk-up")) {
offset += Vector2I.Up;
}
- if (Input.IsActionJustPressed("walk-down")) {
+ if (@event.IsActionPressed("walk-down")) {
offset += Vector2I.Down;
}
- if (Input.IsActionJustPressed("walk-left")) {
+ if (@event.IsActionPressed("walk-left")) {
offset += Vector2I.Left;
}
- if (Input.IsActionJustPressed("walk-right")) {
+ if (@event.IsActionPressed("walk-right")) {
offset += Vector2I.Right;
}
@@ -28,15 +32,14 @@ public partial class Character : Sprite2D {
}
private void Walk(Vector2I offset) {
- Vector2I gridCoords = map.LocalToMap(Position);
- gridCoords += offset;
-
- TileData tile = map.GetCellTileData(gridCoords);
-
+ Vector2I toMovePos = map.LocalToMap(Position);
+ toMovePos += offset;
+ TileData tile = map.GetCellTileData(toMovePos);
+
if (tile.HasCustomData("isWalkable") && (bool) tile.GetCustomData("isWalkable")) {
- GD.Print(gridCoords);
- Position = map.MapToLocal(gridCoords);
+ GD.Print(toMovePos);
+ Position = map.MapToLocal(toMovePos);
}
}
}