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-rw-r--r--scripts/Character.cs29
1 files changed, 16 insertions, 13 deletions
diff --git a/scripts/Character.cs b/scripts/Character.cs
index d1865f1..1e11fcc 100644
--- a/scripts/Character.cs
+++ b/scripts/Character.cs
@@ -4,21 +4,25 @@ using System;
public partial class Character : Sprite2D {
[Export]
public TileMapLayer map;
- public override void _Process(double delta) {
- base._Process(delta);
+
+ public override void _Input(InputEvent @event)
+ {
+ base._Input(@event);
+
+ if (!@event.IsPressed()) return;
Vector2I offset = Vector2I.Zero;
- if (Input.IsActionJustPressed("walk-up")) {
+ if (@event.IsActionPressed("walk-up")) {
offset += Vector2I.Up;
}
- if (Input.IsActionJustPressed("walk-down")) {
+ if (@event.IsActionPressed("walk-down")) {
offset += Vector2I.Down;
}
- if (Input.IsActionJustPressed("walk-left")) {
+ if (@event.IsActionPressed("walk-left")) {
offset += Vector2I.Left;
}
- if (Input.IsActionJustPressed("walk-right")) {
+ if (@event.IsActionPressed("walk-right")) {
offset += Vector2I.Right;
}
@@ -28,15 +32,14 @@ public partial class Character : Sprite2D {
}
private void Walk(Vector2I offset) {
- Vector2I gridCoords = map.LocalToMap(Position);
- gridCoords += offset;
-
- TileData tile = map.GetCellTileData(gridCoords);
-
+ Vector2I toMovePos = map.LocalToMap(Position);
+ toMovePos += offset;
+ TileData tile = map.GetCellTileData(toMovePos);
+
if (tile.HasCustomData("isWalkable") && (bool) tile.GetCustomData("isWalkable")) {
- GD.Print(gridCoords);
- Position = map.MapToLocal(gridCoords);
+ GD.Print(toMovePos);
+ Position = map.MapToLocal(toMovePos);
}
}
}