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path: root/scripts/actors/ActorDefinition.cs
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using Godot;
using System;

[GlobalClass]
public partial class ActorDefinition : Resource
{
	[ExportCategory("Visuals")]
	[Export]
	public string name = "unnamed";
	[Export]
	public Texture2D texture;

	[ExportCategory("Mechanics")]
	[Export]
	public bool blocksMovement = true;
}