blob: 921cd862b92823f9f177a6430ba98b2f72c2c7f5 (
plain)
1
2
3
4
5
6
7
8
9
|
using Godot;
using System;
public partial class Enemy : Actor
{
public Enemy(Vector2I initialPosition, DungeonLevel map, ActorDefinition definition) : base(initialPosition, map, definition)
{
}
}
|