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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 22:30:35 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 22:30:35 -0300 |
| commit | c9057bbd88f14a4e0e572c16452c1ab9baebfe2a (patch) | |
| tree | 61e22e427354995cabe878d7a9f14fb9804c9c8f /scripts/Enemy.cs | |
| parent | 240156765d88db25dd092fc320005cdb5f28d7a7 (diff) | |
Atores agora são criados por código.
Diffstat (limited to 'scripts/Enemy.cs')
| -rw-r--r-- | scripts/Enemy.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scripts/Enemy.cs b/scripts/Enemy.cs index 29a85b7..921cd86 100644 --- a/scripts/Enemy.cs +++ b/scripts/Enemy.cs @@ -3,5 +3,7 @@ using System; public partial class Enemy : Actor { - + public Enemy(Vector2I initialPosition, DungeonLevel map, ActorDefinition definition) : base(initialPosition, map, definition) + { + } } |
