diff options
Diffstat (limited to 'scripts')
| -rw-r--r-- | scripts/DungeonLevel.cs | 5 | ||||
| -rw-r--r-- | scripts/Game.cs | 13 |
2 files changed, 15 insertions, 3 deletions
diff --git a/scripts/DungeonLevel.cs b/scripts/DungeonLevel.cs index d3a5aee..cdafdca 100644 --- a/scripts/DungeonLevel.cs +++ b/scripts/DungeonLevel.cs @@ -6,7 +6,8 @@ public partial class DungeonLevel : Node2D public Player player; private TileMapLayer buildingLayer; [Export] - private Godot.Collections.Array<Actor> actors = []; + public Godot.Collections.Array<Actor> Actors { get; private set; } = []; + private Node2D actorsNode; @@ -28,7 +29,7 @@ public partial class DungeonLevel : Node2D } public Actor GetBlockingActorAtPosition(Vector2I pos) { - foreach (Actor actor in actors) { + foreach (Actor actor in Actors) { if (actor.GridPosition == pos && actor.BlocksMovement) { return actor; } diff --git a/scripts/Game.cs b/scripts/Game.cs index ddea395..21531fc 100644 --- a/scripts/Game.cs +++ b/scripts/Game.cs @@ -21,6 +21,17 @@ public partial class Game : Node { Action action = inputHandler.GetAction(); - action?.Perform(this, player); + if (action != null) { + action.Perform(this, player); + HandleEnemyTurns(); + } + } + + private void HandleEnemyTurns() { + foreach (Actor actor in Map.Actors) { + if (actor is Player) continue; + + GD.Print($"O {actor.ActorName} foi cuckado e não tem como agir."); + } } } |
