diff options
Diffstat (limited to 'scripts/input/PickupInputHandler.cs')
| -rw-r--r-- | scripts/input/PickupInputHandler.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/scripts/input/PickupInputHandler.cs b/scripts/input/PickupInputHandler.cs new file mode 100644 index 0000000..8f4f9b2 --- /dev/null +++ b/scripts/input/PickupInputHandler.cs @@ -0,0 +1,41 @@ +using Godot; + +/// <summary> +/// Esquema de controles para pegar um item. +/// </summary> +public partial class PickupInputHandler : BaseInputHandler { + private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new() + { + {"walk-up", Vector2I.Up}, + {"walk-down", Vector2I.Down}, + {"walk-left", Vector2I.Left}, + {"walk-right", Vector2I.Right}, + {"walk-up-right", Vector2I.Up + Vector2I.Right}, + {"walk-up-left", Vector2I.Up + Vector2I.Left}, + {"walk-down-right", Vector2I.Down + Vector2I.Right}, + {"walk-down-left", Vector2I.Down + Vector2I.Left}, + {"skip-turn", Vector2I.Zero} + }; + public override Action GetAction(Player player) { + Action action = null; + + if (player.IsAlive) { + foreach (var direction in directions) { + if (Input.IsActionJustPressed(direction.Key)) { + action = new PickupAction(player, direction.Value); + Quit(); + } + } + + if (Input.IsActionJustPressed("quit")) { + Quit(); + } + } + + return action; + } + + private void Quit() { + GetParent<InputHandler>().SetInputHandler(InputHandlers.MainGame); + } +} |
