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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 21:08:57 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 21:08:57 -0300
commit4b2afd3e2144e42bfa7f11a870584b9255052cf7 (patch)
tree11bcb45e3c93532d2aeaea69b4387ccda365bc22 /scripts/input/PickupInputHandler.cs
parent1e248d3dd18f7c6bfaf8066c4662facbbb89e8f9 (diff)
INVENTÁRIO PEGÁVEL AAAAAAAAAAAAAAAAAAAAAAAAAAAA
Diffstat (limited to 'scripts/input/PickupInputHandler.cs')
-rw-r--r--scripts/input/PickupInputHandler.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/scripts/input/PickupInputHandler.cs b/scripts/input/PickupInputHandler.cs
new file mode 100644
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+++ b/scripts/input/PickupInputHandler.cs
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+using Godot;
+
+/// <summary>
+/// Esquema de controles para pegar um item.
+/// </summary>
+public partial class PickupInputHandler : BaseInputHandler {
+ private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new()
+ {
+ {"walk-up", Vector2I.Up},
+ {"walk-down", Vector2I.Down},
+ {"walk-left", Vector2I.Left},
+ {"walk-right", Vector2I.Right},
+ {"walk-up-right", Vector2I.Up + Vector2I.Right},
+ {"walk-up-left", Vector2I.Up + Vector2I.Left},
+ {"walk-down-right", Vector2I.Down + Vector2I.Right},
+ {"walk-down-left", Vector2I.Down + Vector2I.Left},
+ {"skip-turn", Vector2I.Zero}
+ };
+ public override Action GetAction(Player player) {
+ Action action = null;
+
+ if (player.IsAlive) {
+ foreach (var direction in directions) {
+ if (Input.IsActionJustPressed(direction.Key)) {
+ action = new PickupAction(player, direction.Value);
+ Quit();
+ }
+ }
+
+ if (Input.IsActionJustPressed("quit")) {
+ Quit();
+ }
+ }
+
+ return action;
+ }
+
+ private void Quit() {
+ GetParent<InputHandler>().SetInputHandler(InputHandlers.MainGame);
+ }
+}