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-rw-r--r--scripts/input/MainGameInputHandler.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/scripts/input/MainGameInputHandler.cs b/scripts/input/MainGameInputHandler.cs
index 6fb6aac..6bda004 100644
--- a/scripts/input/MainGameInputHandler.cs
+++ b/scripts/input/MainGameInputHandler.cs
@@ -4,7 +4,7 @@ using Godot;
/// Esquema de controles principal do jogo.
/// </summary>
public partial class MainGameInputHandler : BaseInputHandler {
- private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new()
+ private static readonly Godot.Collections.Dictionary<string, Vector2I> directions = new()
{
{"walk-up", Vector2I.Up},
{"walk-down", Vector2I.Down},
@@ -25,6 +25,10 @@ public partial class MainGameInputHandler : BaseInputHandler {
}
}
+ if (Input.IsActionJustPressed("open-inventory")) {
+ GetParent<InputHandler>().SetInputHandler(InputHandlers.Inventory);
+ }
+
if (Input.IsActionJustPressed("pick-item")) {
GetParent<InputHandler>().SetInputHandler(InputHandlers.Pickup);
}