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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-08 22:10:45 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-08 22:10:45 -0300
commitf1b51bed52ffbd90b5b7cc8dcfc6f0484bbbeb3c (patch)
treed607142daee4948765a97008bdef21fa6efa2d2b /scripts/input/MainGameInputHandler.cs
parent4b2afd3e2144e42bfa7f11a870584b9255052cf7 (diff)
inventário acessivel
Diffstat (limited to 'scripts/input/MainGameInputHandler.cs')
-rw-r--r--scripts/input/MainGameInputHandler.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/scripts/input/MainGameInputHandler.cs b/scripts/input/MainGameInputHandler.cs
index 6fb6aac..6bda004 100644
--- a/scripts/input/MainGameInputHandler.cs
+++ b/scripts/input/MainGameInputHandler.cs
@@ -4,7 +4,7 @@ using Godot;
/// Esquema de controles principal do jogo.
/// </summary>
public partial class MainGameInputHandler : BaseInputHandler {
- private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new()
+ private static readonly Godot.Collections.Dictionary<string, Vector2I> directions = new()
{
{"walk-up", Vector2I.Up},
{"walk-down", Vector2I.Down},
@@ -25,6 +25,10 @@ public partial class MainGameInputHandler : BaseInputHandler {
}
}
+ if (Input.IsActionJustPressed("open-inventory")) {
+ GetParent<InputHandler>().SetInputHandler(InputHandlers.Inventory);
+ }
+
if (Input.IsActionJustPressed("pick-item")) {
GetParent<InputHandler>().SetInputHandler(InputHandlers.Pickup);
}