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-rw-r--r--scripts/Time/TurnManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/scripts/Time/TurnManager.cs b/scripts/Time/TurnManager.cs
index af721ee..cbf1176 100644
--- a/scripts/Time/TurnManager.cs
+++ b/scripts/Time/TurnManager.cs
@@ -63,6 +63,7 @@ public partial class TurnManager : RefCounted
if (Player.Energy <= 0) {
// Depois computamos os turnos dos outros atores.
HandleEnemyTurns();
+ map.UpdateFOV(Player.GridPosition);
}
// Por fim, se o jogador mudou de lugar, atualizamos seu campo de visão.
if (Player.GridPosition != previousPlayerPos) {