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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-01 19:41:25 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-01 19:41:25 -0300 |
| commit | 2023ac3fa6477142299115b056b4ad380a9a9f7a (patch) | |
| tree | 7584324f71e3a3a1853240042f956298c1c8cf0b /scripts/Time/TurnManager.cs | |
| parent | 2d0139c3275d5c0bdaedc23d38da4d744870020d (diff) | |
Implementado sistema de ações gratuitas.
Diffstat (limited to 'scripts/Time/TurnManager.cs')
| -rw-r--r-- | scripts/Time/TurnManager.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scripts/Time/TurnManager.cs b/scripts/Time/TurnManager.cs index af721ee..cbf1176 100644 --- a/scripts/Time/TurnManager.cs +++ b/scripts/Time/TurnManager.cs @@ -63,6 +63,7 @@ public partial class TurnManager : RefCounted if (Player.Energy <= 0) { // Depois computamos os turnos dos outros atores. HandleEnemyTurns(); + map.UpdateFOV(Player.GridPosition); } // Por fim, se o jogador mudou de lugar, atualizamos seu campo de visão. if (Player.GridPosition != previousPlayerPos) { |
