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-rw-r--r--scripts/Entities/Entity.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/scripts/Entities/Entity.cs b/scripts/Entities/Entity.cs
index c0e026d..b7dbcc2 100644
--- a/scripts/Entities/Entity.cs
+++ b/scripts/Entities/Entity.cs
@@ -40,6 +40,20 @@ public abstract partial class Entity : Sprite2D
SetDefinition(definition);
}
+
+ /// <summary>
+ /// Aqui eu confio que quem chamar este contrutor
+ /// chamará SetDefinition logo depois. Este construtor existe
+ /// porque tem um caso onde eu não tenho a definição logo de cara.
+ /// </summary>
+ /// <param name="initialPosition"></param>
+ /// <param name="map"></param>
+ public Entity(Vector2I initialPosition, MapData map)
+ {
+ GridPosition = initialPosition;
+ MapData = map;
+ Centered = false;
+ }
/// <summary>
/// Usado para definir a camada da entidade no mapa.