summaryrefslogtreecommitdiff
path: root/scripts
diff options
context:
space:
mode:
Diffstat (limited to 'scripts')
-rw-r--r--scripts/Entities/Actions/EscapeAction.cs76
-rw-r--r--scripts/Entities/Actors/Actor.cs6
-rw-r--r--scripts/GUI/LeaderboardItem.cs41
-rw-r--r--scripts/GUI/LeaderboardItem.cs.uid1
-rw-r--r--scripts/GUI/MainMenu.cs12
-rw-r--r--scripts/Game.cs2
-rw-r--r--scripts/GameManager.cs10
-rw-r--r--scripts/InputHandling/MainGameInputHandler.cs2
-rw-r--r--scripts/Map/DungeonGenerator.cs68
-rw-r--r--scripts/Utils/Stats.cs52
-rw-r--r--scripts/Utils/Stats.cs.uid1
11 files changed, 250 insertions, 21 deletions
diff --git a/scripts/Entities/Actions/EscapeAction.cs b/scripts/Entities/Actions/EscapeAction.cs
index f0b1ed5..1b3aae2 100644
--- a/scripts/Entities/Actions/EscapeAction.cs
+++ b/scripts/Entities/Actions/EscapeAction.cs
@@ -1,13 +1,85 @@
+using System;
+using Godot;
+using Godot.Collections;
+using Microsoft.VisualBasic;
using TheLegendOfGustav.Entities.Actors;
using TheLegendOfGustav.Utils;
namespace TheLegendOfGustav.Entities.Actions;
-public partial class EscapeAction(Actor actor) : Action(actor)
+public partial class EscapeAction(Actor actor, bool should_save = false) : Action(actor)
{
+ private bool should_save = should_save;
public override bool Perform()
{
- Actor.MapData.SaveGame();
+ if (should_save) {
+ Actor.MapData.SaveGame();
+ } else {
+ // game over
+ bool hasLeaderboardFile = FileAccess.FileExists("user://placar.json");
+ if (hasLeaderboardFile) {
+ using var leaderboardFile = FileAccess.Open("user://placar.json", FileAccess.ModeFlags.ReadWrite);
+ string boardString = leaderboardFile.GetLine();
+
+ Dictionary<string, Variant> leaderBoardData;
+
+ try {
+ var parseResult = Json.ParseString(boardString);
+ if (parseResult.VariantType == Variant.Type.Nil) {
+ throw new Exception();
+ }
+ leaderBoardData = (Dictionary<string, Variant>)parseResult;
+ } catch (Exception)
+ {
+ leaderboardFile.Resize(0);
+ leaderboardFile.Seek(0);
+
+ leaderBoardData = new()
+ {
+ {"placar", new Array<Dictionary<string, Variant>>() {Stats.Instance.Serialize()}}
+ };
+ boardString = Json.Stringify(leaderBoardData);
+
+ leaderboardFile.StoreLine(boardString);
+
+ SignalBus.Instance.EmitSignal(SignalBus.SignalName.EscapeRequested);
+ return false;
+ }
+
+ Array<Dictionary<string, Variant>> players = (Array<Dictionary<string, Variant>>)leaderBoardData["placar"];
+
+ players.Add(Stats.Instance.Serialize());
+
+ for (int i = 0; i < players.Count; i++) {
+ for (int j = 0; j < players.Count - 1 - i; j++) {
+ if ((int)players[j]["andar_mais_fundo"] < (int)players[j + 1]["andar_mais_fundo"]) {
+ Dictionary<string, Variant> tmp = players[j];
+ players[j] = players[j + 1];
+ players[j + 1] = tmp;
+ }
+ }
+ }
+
+ if (players.Count > 10) {
+ players = players.GetSliceRange(0, 10);
+ }
+
+ leaderBoardData["placar"] = players;
+
+ leaderboardFile.Resize(0);
+ leaderboardFile.Seek(0);
+ leaderboardFile.StoreLine(Json.Stringify(leaderBoardData));
+ } else {
+ using var leaderboardFile = FileAccess.Open("user://placar.json", FileAccess.ModeFlags.Write);
+ Dictionary<string, Variant> leaderBoardData = new()
+ {
+ {"placar", new Array<Dictionary<string, Variant>>() {Stats.Instance.Serialize()}}
+ };
+ string boardString = Json.Stringify(leaderBoardData);
+
+ leaderboardFile.StoreLine(boardString);
+ }
+ }
SignalBus.Instance.EmitSignal(SignalBus.SignalName.EscapeRequested);
return false;
}
diff --git a/scripts/Entities/Actors/Actor.cs b/scripts/Entities/Actors/Actor.cs
index c68cc2b..e6b8867 100644
--- a/scripts/Entities/Actors/Actor.cs
+++ b/scripts/Entities/Actors/Actor.cs
@@ -101,6 +101,9 @@ public partial class Actor : Entity, ISaveable
get => hp;
set
{
+ if (MapData != null && MapData.Player == this && hp > value) {
+ Stats.Instance.DamageTaken += (hp - value);
+ }
// Esta propriedade impede que o HP seja maior que o máximo.
hp = int.Clamp(value, 0, MaxHp);
EmitSignal(SignalName.HealthChanged, Hp, MaxHp);
@@ -280,6 +283,9 @@ public partial class Actor : Entity, ISaveable
else
{
deathMessage = $"{DisplayName} morreu!";
+ if (!inLoading) {
+ Stats.Instance.EnemiesKilled++;
+ }
}
diff --git a/scripts/GUI/LeaderboardItem.cs b/scripts/GUI/LeaderboardItem.cs
new file mode 100644
index 0000000..c05bf58
--- /dev/null
+++ b/scripts/GUI/LeaderboardItem.cs
@@ -0,0 +1,41 @@
+using Godot;
+
+namespace TheLegendOfGustav.GUI;
+
+public partial class LeaderboardItem : HBoxContainer
+{
+ [Export]
+ public string PlayerName { get; set; } = "Jogador";
+ [Export]
+ public string Floor { get; set; } = "Andar Máximo";
+ [Export]
+ public string Kills { get; set; } = "Inimigos Mortos";
+ [Export]
+ public string Damage { get; set; } = "Dano tomado";
+
+ private Label nameLabel;
+ private Label floorLabel;
+ private Label killsLabel;
+ private Label damageLabel;
+
+
+ // Called when the node enters the scene tree for the first time.
+ public override void _Ready()
+ {
+ nameLabel = GetNode<Label>("hdNome");
+ floorLabel = GetNode<Label>("hdAndar");
+ killsLabel = GetNode<Label>("hdkills");
+ damageLabel = GetNode<Label>("hddamage");
+
+
+ UpdateLabels();
+ }
+
+ public void UpdateLabels()
+ {
+ nameLabel.Text = PlayerName;
+ floorLabel.Text = Floor;
+ killsLabel.Text = Kills;
+ damageLabel.Text = Damage;
+ }
+}
diff --git a/scripts/GUI/LeaderboardItem.cs.uid b/scripts/GUI/LeaderboardItem.cs.uid
new file mode 100644
index 0000000..ddac2bd
--- /dev/null
+++ b/scripts/GUI/LeaderboardItem.cs.uid
@@ -0,0 +1 @@
+uid://cbjltiujfsw4v
diff --git a/scripts/GUI/MainMenu.cs b/scripts/GUI/MainMenu.cs
index fc46cd2..0d6c8c6 100644
--- a/scripts/GUI/MainMenu.cs
+++ b/scripts/GUI/MainMenu.cs
@@ -7,9 +7,12 @@ public partial class MainMenu : Control
private Button newGameButton;
private Button loadGameButton;
private Button quitButton;
+ private Button leaderboardButton;
[Signal]
public delegate void GameRequestEventHandler(bool load);
+ [Signal]
+ public delegate void LeaderboardRequestEventHandler();
public override void _Ready()
{
@@ -18,14 +21,18 @@ public partial class MainMenu : Control
newGameButton = GetNode<Button>("VBoxContainer/CenterContainer/VBoxContainer/neogame");
loadGameButton = GetNode<Button>("VBoxContainer/CenterContainer/VBoxContainer/continue");
quitButton = GetNode<Button>("VBoxContainer/CenterContainer/VBoxContainer/quit");
+ leaderboardButton = GetNode<Button>("VBoxContainer/CenterContainer/VBoxContainer/leaderboard");
newGameButton.Pressed += OnNewGameButtonPressed;
loadGameButton.Pressed += OnLoadGameButtonPressed;
quitButton.Pressed += OnQuitButtonPressed;
+ leaderboardButton.Pressed += OnLeaderBoardRequest;
newGameButton.GrabFocus();
bool hasSaveFile = FileAccess.FileExists("user://save_game.json");
+ bool hasLeaderboard = FileAccess.FileExists("user://placar.json");
loadGameButton.Disabled = !hasSaveFile;
+ leaderboardButton.Disabled = !hasLeaderboard;
}
private void OnNewGameButtonPressed()
@@ -38,6 +45,11 @@ public partial class MainMenu : Control
EmitSignal(SignalName.GameRequest, true);
}
+ private void OnLeaderBoardRequest()
+ {
+ EmitSignal(SignalName.LeaderboardRequest);
+ }
+
private void OnQuitButtonPressed()
{
GetTree().Quit();
diff --git a/scripts/Game.cs b/scripts/Game.cs
index e55b937..cc86928 100644
--- a/scripts/Game.cs
+++ b/scripts/Game.cs
@@ -90,6 +90,8 @@ public partial class Game : Node
player.AddChild(camera);
+ Stats.Instance.PlayerName = player.DisplayName;
+
if (!map.LoadGame(player))
{
return false;
diff --git a/scripts/GameManager.cs b/scripts/GameManager.cs
index 5898744..4215475 100644
--- a/scripts/GameManager.cs
+++ b/scripts/GameManager.cs
@@ -10,6 +10,7 @@ public partial class GameManager : Node
private PackedScene mainMenuScene = GD.Load<PackedScene>("res://scenes/GUI/main_menu.tscn");
private PackedScene gameScene = GD.Load<PackedScene>("res://scenes/Game.tscn");
private PackedScene nameScene = GD.Load<PackedScene>("res://scenes/name_thyself.tscn");
+ private PackedScene leaderboardScene = GD.Load<PackedScene>("res://scenes/GUI/Leaderboard.tscn");
private Node currentScene;
@@ -42,7 +43,9 @@ public partial class GameManager : Node
private void LoadMainMenu()
{
MainMenu menu = (MainMenu)SwitchToScene(mainMenuScene);
+ Stats.Instance.Clear();
menu.GameRequest += OnGameRequest;
+ menu.LeaderboardRequest += OnLeaderboardRequest;
}
private void LoadGame()
@@ -72,6 +75,7 @@ public partial class GameManager : Node
private void OnNameSelect(string name)
{
+ Stats.Instance.PlayerName = name;
NewGame(name);
}
@@ -86,4 +90,10 @@ public partial class GameManager : Node
LoadGame();
}
}
+
+ private void OnLeaderboardRequest()
+ {
+ Leaderboard scene = (Leaderboard)SwitchToScene(leaderboardScene);
+ scene.MenuRequested += LoadMainMenu;
+ }
}
diff --git a/scripts/InputHandling/MainGameInputHandler.cs b/scripts/InputHandling/MainGameInputHandler.cs
index a18bd73..d1b5818 100644
--- a/scripts/InputHandling/MainGameInputHandler.cs
+++ b/scripts/InputHandling/MainGameInputHandler.cs
@@ -60,7 +60,7 @@ public partial class MainGameInputHandler : BaseInputHandler
if (Input.IsActionJustPressed("quit"))
{
- action = new EscapeAction(player);
+ action = new EscapeAction(player, true);
}
if (Input.IsActionJustPressed("descend"))
diff --git a/scripts/Map/DungeonGenerator.cs b/scripts/Map/DungeonGenerator.cs
index 31dcffe..cce693a 100644
--- a/scripts/Map/DungeonGenerator.cs
+++ b/scripts/Map/DungeonGenerator.cs
@@ -3,6 +3,9 @@ using TheLegendOfGustav.Entities.Actors;
using TheLegendOfGustav.Entities;
using TheLegendOfGustav.Entities.Items;
using System;
+using Godot.Collections;
+using System.Diagnostics.Metrics;
+using System.Numerics;
namespace TheLegendOfGustav.Map;
@@ -14,18 +17,41 @@ public partial class DungeonGenerator : Node
{
#region Fields
/// <summary>
+ /// Chave: Andar mínimo
+ /// Valor: Número de máximo de monstros por sala
+ /// </summary>
+ private static readonly Dictionary<int, int> maxMonstersByFloor = new()
+ {
+ {1, 2},
+ {4, 3},
+ {6, 4},
+ {10, 8}
+ };
+ /// <summary>
+ /// Chave: Andar mínimo
+ /// Valor: Número de máximo de itens por sala
+ /// </summary>
+ private static readonly Dictionary<int, int> maxItemsByFloor = new()
+ {
+ {1, 1},
+ {4, 2},
+ {6, 3},
+ };
+ /// <summary>
/// Coleção de todos os inimigos que o gerador tem acesso.
/// </summary>
private static readonly Godot.Collections.Array<EnemyDefinition> enemies = [
GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres"),
GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres"),
GD.Load<EnemyDefinition>("res://assets/definitions/actor/Shadow.tres"),
- GD.Load<EnemyDefinition>("res://assets/definitions/actor/omal.tres")
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/omal.tres"),
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/toilet.tres")
];
private static readonly Godot.Collections.Array<ItemResource> items = [
GD.Load<ItemResource>("res://assets/definitions/Items/small_healing_potion.tres"),
- GD.Load<ItemResource>("res://assets/definitions/Items/mana_bolt_grimoire.tres")
+ GD.Load<ItemResource>("res://assets/definitions/Items/mana_bolt_grimoire.tres"),
+ GD.Load<ItemResource>("res://assets/definitions/Items/big_potion_of_heals.tres")
];
/// <summary>
@@ -48,24 +74,30 @@ public partial class DungeonGenerator : Node
/// </summary>
[ExportCategory("RNG")]
private RandomNumberGenerator rng = new();
-
- /// <summary>
- /// Quantidade máxima de inimigos por sala.
- /// </summary>
- [ExportCategory("Monster RNG")]
- [Export]
- private int maxMonstersPerRoom = 2;
-
- /// <summary>
- /// Quantidade máxima de itens por sala.
- /// </summary>
- [ExportCategory("Loot RNG")]
- [Export]
- private int maxItemsPerRoom = 2;
#endregion
#region Methods
+ private int GetMaxIValueForFloor(Dictionary<int, int> valueTable, int currentFloor) {
+ int currentValue = 0;
+
+ int? key = null;
+
+ foreach (int theKey in valueTable.Keys) {
+ if (theKey > currentFloor) {
+ break;
+ } else {
+ key = theKey;
+ }
+ }
+
+ if (key.HasValue) {
+ currentValue = valueTable[key.Value];
+ }
+
+ return currentValue;
+ }
+
/// <summary>
/// Gera um andar da masmorra.
/// Inimigos são colocados conforme configurações.
@@ -230,9 +262,9 @@ public partial class DungeonGenerator : Node
private void PlaceEntities(MapData data, Rect2I room)
{
// Define quantos monstros serão colocados na sala
- int monsterAmount = rng.RandiRange(0, maxMonstersPerRoom);
+ int monsterAmount = rng.RandiRange(0, GetMaxIValueForFloor(maxMonstersByFloor, data.CurrentFloor));
// Define quantos itens serão colocados na sala.
- int itemAmount = rng.RandiRange(0, maxItemsPerRoom);
+ int itemAmount = rng.RandiRange(0, GetMaxIValueForFloor(maxItemsByFloor, data.CurrentFloor));
for (int i = 0; i < monsterAmount; i++)
{
diff --git a/scripts/Utils/Stats.cs b/scripts/Utils/Stats.cs
new file mode 100644
index 0000000..d3c4aa3
--- /dev/null
+++ b/scripts/Utils/Stats.cs
@@ -0,0 +1,52 @@
+using Godot;
+using Godot.Collections;
+using TheLegendOfGustav.Utils;
+
+namespace TheLegendOfGustav.Utils;
+
+public partial class Stats : Node
+{
+ public static Stats Instance { get; set; }
+
+ public string PlayerName { get; set; }
+ public int MaxFloor { get; set; } = 0;
+
+ public int EnemiesKilled { get; set; } = 0;
+
+ public int DamageTaken { get; set; } = 0;
+
+ public override void _Ready()
+ {
+ base._Ready();
+ Instance = this;
+
+ SignalBus.Instance.DungeonFloorChanged += OnFloorChange;
+ }
+
+ public void Clear()
+ {
+ PlayerName = "";
+ MaxFloor = 0;
+ EnemiesKilled = 0;
+ DamageTaken = 0;
+ }
+
+ void OnFloorChange(int floor)
+ {
+ if (floor > MaxFloor)
+ {
+ MaxFloor = floor;
+ }
+ }
+
+ public Dictionary<string, Variant> Serialize()
+ {
+ return new()
+ {
+ {"jogador", PlayerName},
+ {"andar_mais_fundo", MaxFloor},
+ {"inimigos_mortos", EnemiesKilled},
+ {"dano_tomado", DamageTaken}
+ };
+ }
+} \ No newline at end of file
diff --git a/scripts/Utils/Stats.cs.uid b/scripts/Utils/Stats.cs.uid
new file mode 100644
index 0000000..a93778d
--- /dev/null
+++ b/scripts/Utils/Stats.cs.uid
@@ -0,0 +1 @@
+uid://eg7t08o6wpxb