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using Godot;
namespace TheLegendOfGustav.GUI;
public partial class LeaderboardItem : HBoxContainer
{
[Export]
public string PlayerName { get; set; } = "Jogador";
[Export]
public string Floor { get; set; } = "Andar Máximo";
[Export]
public string Kills { get; set; } = "Inimigos Mortos";
[Export]
public string Damage { get; set; } = "Dano tomado";
private Label nameLabel;
private Label floorLabel;
private Label killsLabel;
private Label damageLabel;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
nameLabel = GetNode<Label>("hdNome");
floorLabel = GetNode<Label>("hdAndar");
killsLabel = GetNode<Label>("hdkills");
damageLabel = GetNode<Label>("hddamage");
UpdateLabels();
}
public void UpdateLabels()
{
nameLabel.Text = PlayerName;
floorLabel.Text = Floor;
killsLabel.Text = Kills;
damageLabel.Text = Damage;
}
}
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