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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-08 22:10:45 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-08 22:10:45 -0300 |
| commit | f1b51bed52ffbd90b5b7cc8dcfc6f0484bbbeb3c (patch) | |
| tree | d607142daee4948765a97008bdef21fa6efa2d2b /scripts/input/InputHandler.cs | |
| parent | 4b2afd3e2144e42bfa7f11a870584b9255052cf7 (diff) | |
inventário acessivel
Diffstat (limited to 'scripts/input/InputHandler.cs')
| -rw-r--r-- | scripts/input/InputHandler.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scripts/input/InputHandler.cs b/scripts/input/InputHandler.cs index 7ee2be1..67f4abf 100644 --- a/scripts/input/InputHandler.cs +++ b/scripts/input/InputHandler.cs @@ -5,7 +5,8 @@ public enum InputHandlers MainGame, GameOver, Inspect, - Pickup + Pickup, + Inventory } /// <summary> @@ -29,6 +30,7 @@ public partial class InputHandler : Node inputHandlers.Add(InputHandlers.GameOver, GetNode<GameOverInputHandler>("GameOverInputHandler")); inputHandlers.Add(InputHandlers.Inspect, GetNode<InspectInputHandler>("InspectInputHandler")); inputHandlers.Add(InputHandlers.Pickup, GetNode<PickupInputHandler>("PickupInputHandler")); + inputHandlers.Add(InputHandlers.Inventory, GetNode<InventoryInputHandler>("InventoryInputHandler")); SetInputHandler(startingInputHandler); } |
