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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 21:08:57 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 21:08:57 -0300 |
| commit | 4b2afd3e2144e42bfa7f11a870584b9255052cf7 (patch) | |
| tree | 11bcb45e3c93532d2aeaea69b4387ccda365bc22 /scripts/input/InputHandler.cs | |
| parent | 1e248d3dd18f7c6bfaf8066c4662facbbb89e8f9 (diff) | |
INVENTÁRIO PEGÁVEL AAAAAAAAAAAAAAAAAAAAAAAAAAAA
Diffstat (limited to 'scripts/input/InputHandler.cs')
| -rw-r--r-- | scripts/input/InputHandler.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scripts/input/InputHandler.cs b/scripts/input/InputHandler.cs index 4f5b4e1..7ee2be1 100644 --- a/scripts/input/InputHandler.cs +++ b/scripts/input/InputHandler.cs @@ -4,7 +4,8 @@ public enum InputHandlers { MainGame, GameOver, - Inspect + Inspect, + Pickup } /// <summary> @@ -27,6 +28,7 @@ public partial class InputHandler : Node // Controles para quando o jogador está morto. inputHandlers.Add(InputHandlers.GameOver, GetNode<GameOverInputHandler>("GameOverInputHandler")); inputHandlers.Add(InputHandlers.Inspect, GetNode<InspectInputHandler>("InspectInputHandler")); + inputHandlers.Add(InputHandlers.Pickup, GetNode<PickupInputHandler>("PickupInputHandler")); SetInputHandler(startingInputHandler); } |
